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| author | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
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| committer | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /docs/examples/src/core_random_values.c | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'docs/examples/src/core_random_values.c')
| -rw-r--r-- | docs/examples/src/core_random_values.c | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/docs/examples/src/core_random_values.c b/docs/examples/src/core_random_values.c new file mode 100644 index 00000000..06e550dd --- /dev/null +++ b/docs/examples/src/core_random_values.c @@ -0,0 +1,65 @@ +/******************************************************************************************* +* +* raylib [core] example - Generate random values +* +* This example has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); + + int framesCounter = 0; // Variable used to count frames + + int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + framesCounter++; + + // Every two seconds (120 frames) a new random value is generated + if (((framesCounter/120)%2) == 1) + { + randValue = GetRandomValue(-8, 5); + framesCounter = 0; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); + + DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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