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| author | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/src/core_random_values.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/src/core_random_values.c')
| -rw-r--r-- | docs/examples/src/core_random_values.c | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/docs/examples/src/core_random_values.c b/docs/examples/src/core_random_values.c deleted file mode 100644 index 06e550dd..00000000 --- a/docs/examples/src/core_random_values.c +++ /dev/null @@ -1,65 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Generate random values -* -* This example has been created using raylib 1.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); - - int framesCounter = 0; // Variable used to count frames - - int randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included) - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - framesCounter++; - - // Every two seconds (120 frames) a new random value is generated - if (((framesCounter/120)%2) == 1) - { - randValue = GetRandomValue(-8, 5); - framesCounter = 0; - } - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON); - - DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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