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| author | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/src/models_box_collisions.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/src/models_box_collisions.c')
| -rw-r--r-- | docs/examples/src/models_box_collisions.c | 121 |
1 files changed, 0 insertions, 121 deletions
diff --git a/docs/examples/src/models_box_collisions.c b/docs/examples/src/models_box_collisions.c deleted file mode 100644 index 69cec418..00000000 --- a/docs/examples/src/models_box_collisions.c +++ /dev/null @@ -1,121 +0,0 @@ -/******************************************************************************************* -* -* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions"); - - // Define the camera to look into our 3d world - Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f }; - - Vector3 playerPosition = { 0.0f, 1.0f, 2.0f }; - Vector3 playerSize = { 1.0f, 2.0f, 1.0f }; - Color playerColor = GREEN; - - Vector3 enemyBoxPos = { -4.0f, 1.0f, 0.0f }; - Vector3 enemyBoxSize = { 2.0f, 2.0f, 2.0f }; - - Vector3 enemySpherePos = { 4.0f, 0.0f, 0.0f }; - float enemySphereSize = 1.5f; - - bool collision = false; - - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - - // Move player - if (IsKeyDown(KEY_RIGHT)) playerPosition.x += 0.2f; - else if (IsKeyDown(KEY_LEFT)) playerPosition.x -= 0.2f; - else if (IsKeyDown(KEY_DOWN)) playerPosition.z += 0.2f; - else if (IsKeyDown(KEY_UP)) playerPosition.z -= 0.2f; - - collision = false; - - // Check collisions player vs enemy-box - if (CheckCollisionBoxes( - (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2 }, - (Vector3){ playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2 }}, - (BoundingBox){(Vector3){ enemyBoxPos.x - enemyBoxSize.x/2, - enemyBoxPos.y - enemyBoxSize.y/2, - enemyBoxPos.z - enemyBoxSize.z/2 }, - (Vector3){ enemyBoxPos.x + enemyBoxSize.x/2, - enemyBoxPos.y + enemyBoxSize.y/2, - enemyBoxPos.z + enemyBoxSize.z/2 }})) collision = true; - - // Check collisions player vs enemy-sphere - if (CheckCollisionBoxSphere( - (BoundingBox){(Vector3){ playerPosition.x - playerSize.x/2, - playerPosition.y - playerSize.y/2, - playerPosition.z - playerSize.z/2 }, - (Vector3){ playerPosition.x + playerSize.x/2, - playerPosition.y + playerSize.y/2, - playerPosition.z + playerSize.z/2 }}, - enemySpherePos, enemySphereSize)) collision = true; - - if (collision) playerColor = RED; - else playerColor = GREEN; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - // Draw enemy-box - DrawCube(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, GRAY); - DrawCubeWires(enemyBoxPos, enemyBoxSize.x, enemyBoxSize.y, enemyBoxSize.z, DARKGRAY); - - // Draw enemy-sphere - DrawSphere(enemySpherePos, enemySphereSize, GRAY); - DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, DARKGRAY); - - // Draw player - DrawCubeV(playerPosition, playerSize, playerColor); - - DrawGrid(10, 1.0f); // Draw a grid - - End3dMode(); - - DrawText("Move player with cursors to collide", 220, 40, 20, GRAY); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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