summaryrefslogtreecommitdiffhomepage
path: root/docs/examples/src/text/text_bmfont_unordered.c
diff options
context:
space:
mode:
authorvictorfisac <[email protected]>2017-04-16 14:03:39 +0200
committervictorfisac <[email protected]>2017-04-16 14:03:39 +0200
commit8849a4c7526ee6a321df9393dd69d0b29820311a (patch)
treedc7d70f10ecdb971d51de03fb1ea995a68e3d1eb /docs/examples/src/text/text_bmfont_unordered.c
parent82577ededc43f2673c46d3356cfa3e0746e012a5 (diff)
parentf5894278b74df34d7850438c36f9d7202ea08091 (diff)
downloadraylib-8849a4c7526ee6a321df9393dd69d0b29820311a.tar.gz
raylib-8849a4c7526ee6a321df9393dd69d0b29820311a.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'docs/examples/src/text/text_bmfont_unordered.c')
-rw-r--r--docs/examples/src/text/text_bmfont_unordered.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/docs/examples/src/text/text_bmfont_unordered.c b/docs/examples/src/text/text_bmfont_unordered.c
new file mode 100644
index 00000000..b29c5f8b
--- /dev/null
+++ b/docs/examples/src/text/text_bmfont_unordered.c
@@ -0,0 +1,65 @@
+/*******************************************************************************************
+*
+* raylib [text] example - BMFont unordered chars loading and drawing
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
+
+ // NOTE: Using chars outside the [32..127] limits!
+ // NOTE: If a character is not found in the font, it just renders a space
+ const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
+
+ // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
+ SpriteFont font = LoadSpriteFont("resources/fonts/pixantiqua.fnt"); // BMFont (AngelCode)
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
+ DrawText(FormatText("Font base size: %i", font.size), 40, 80, 20, GRAY);
+ DrawText(FormatText("Font chars number: %i", font.numChars), 40, 110, 20, GRAY);
+
+ DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.size, 0, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font); // AngelCode SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file