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authorraysan5 <[email protected]>2017-07-24 20:04:54 +0200
committerraysan5 <[email protected]>2017-07-24 20:04:54 +0200
commit072684d276373b58ddf7203e34b66a14f6e0c848 (patch)
tree64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/text/text_raylib_fonts.c
parentb2712b6db7c184aff47436f387f2012cf77f4f67 (diff)
downloadraylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz
raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
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diff --git a/docs/examples/src/text/text_raylib_fonts.c b/docs/examples/src/text/text_raylib_fonts.c
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-/*******************************************************************************************
-*
-* raylib [text] example - raylib font loading and usage
-*
-* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
-* To view details and credits for those fonts, check raylib license file
-*
-* This example has been created using raylib 1.7 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2017 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#define MAX_FONTS 8
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
-
- // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fonts[MAX_FONTS];
-
- fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
- fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
- fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
- fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
- fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
- fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
- fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
- fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
-
- const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
- "PIXELPLAY FONT designed by Aleksander Shevchuk",
- "MECHA FONT designed by Captain Falcon",
- "SETBACK FONT designed by Brian Kent (AEnigma)",
- "ROMULUS FONT designed by Hewett Tsoi",
- "PIXANTIQUA FONT designed by Gerhard Grossmann",
- "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
- "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
-
- const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
-
- Vector2 positions[MAX_FONTS];
-
- for (int i = 0; i < MAX_FONTS; i++)
- {
- positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
- positions[i].y = 60 + fonts[i].baseSize + 45*i;
- }
-
- // Small Y position corrections
- positions[3].y += 8;
- positions[4].y += 2;
- positions[7].y -= 8;
-
- Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
- DrawLine(220, 50, 590, 50, DARKGRAY);
-
- for (int i = 0; i < MAX_FONTS; i++)
- {
- DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- // SpriteFonts unloading
- for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file