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authorraysan5 <[email protected]>2017-04-17 16:42:01 +0200
committerraysan5 <[email protected]>2017-04-17 16:42:01 +0200
commit881f134f4d2fb4419d50382284e19b4f8ca4660e (patch)
tree065658f8b462dd76837f849450bdd3895134121a /docs/examples/src/text/text_raylib_fonts.c
parent3e082f1d6251e366d7be6019d0950ea7a9e6b5b4 (diff)
downloadraylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.tar.gz
raylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.zip
Review and recompile web examples
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+/*******************************************************************************************
+*
+* raylib [text] example - raylib font loading and usage
+*
+* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
+* To view details and credits for those fonts, check raylib license file
+*
+* This example has been created using raylib 1.7 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FONTS 8
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fonts[MAX_FONTS];
+
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
+
+ const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
+ "PIXELPLAY FONT designed by Aleksander Shevchuk",
+ "MECHA FONT designed by Captain Falcon",
+ "SETBACK FONT designed by Brian Kent (AEnigma)",
+ "ROMULUS FONT designed by Hewett Tsoi",
+ "PIXANTIQUA FONT designed by Gerhard Grossmann",
+ "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
+ "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
+
+ const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
+
+ Vector2 positions[MAX_FONTS];
+
+ for (int i = 0; i < MAX_FONTS; i++)
+ {
+ positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
+ positions[i].y = 60 + fonts[i].baseSize + 45*i;
+ }
+
+ // Small Y position corrections
+ positions[3].y += 8;
+ positions[4].y += 2;
+ positions[7].y -= 8;
+
+ Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
+ DrawLine(220, 50, 590, 50, DARKGRAY);
+
+ for (int i = 0; i < MAX_FONTS; i++)
+ {
+ DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // SpriteFonts unloading
+ for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file