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authorraysan5 <[email protected]>2017-04-17 16:42:01 +0200
committerraysan5 <[email protected]>2017-04-17 16:42:01 +0200
commit881f134f4d2fb4419d50382284e19b4f8ca4660e (patch)
tree065658f8b462dd76837f849450bdd3895134121a /docs/examples/src/text/text_ttf_loading.c
parent3e082f1d6251e366d7be6019d0950ea7a9e6b5b4 (diff)
downloadraylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.tar.gz
raylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.zip
Review and recompile web examples
Diffstat (limited to 'docs/examples/src/text/text_ttf_loading.c')
-rw-r--r--docs/examples/src/text/text_ttf_loading.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/examples/src/text/text_ttf_loading.c b/docs/examples/src/text/text_ttf_loading.c
index 33cda7f5..4e490399 100644
--- a/docs/examples/src/text/text_ttf_loading.c
+++ b/docs/examples/src/text/text_ttf_loading.c
@@ -25,13 +25,13 @@ int main()
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters
- SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
+ SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
GenTextureMipmaps(&font.texture);
- float fontSize = font.size;
+ float fontSize = font.baseSize;
Vector2 fontPosition = { 40, screenHeight/2 + 50 };
Vector2 textSize;