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authorRay <[email protected]>2017-04-20 00:21:38 +0200
committerGitHub <[email protected]>2017-04-20 00:21:38 +0200
commitbc1bfe54d6df0b872b604870d3e55a9f9f4e19dd (patch)
treefa1fb6c1b03008d98c342970fa095d7cc84c2252 /docs/examples/src/text
parent407746193d991190fa4dead94649abb2ed27d462 (diff)
parent35172430c6b5929e8f6781e0d92b4bc1f9fcc2a2 (diff)
downloadraylib-bc1bfe54d6df0b872b604870d3e55a9f9f4e19dd.tar.gz
raylib-bc1bfe54d6df0b872b604870d3e55a9f9f4e19dd.zip
Merge pull request #262 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'docs/examples/src/text')
-rw-r--r--docs/examples/src/text/text_bmfont_ttf.c68
-rw-r--r--docs/examples/src/text/text_bmfont_unordered.c65
-rw-r--r--docs/examples/src/text/text_format_text.c62
-rw-r--r--docs/examples/src/text/text_input_box.c116
-rw-r--r--docs/examples/src/text/text_raylib_fonts.c103
-rw-r--r--docs/examples/src/text/text_sprite_fonts.c77
-rw-r--r--docs/examples/src/text/text_ttf_loading.c130
-rw-r--r--docs/examples/src/text/text_writing_anim.c62
8 files changed, 683 insertions, 0 deletions
diff --git a/docs/examples/src/text/text_bmfont_ttf.c b/docs/examples/src/text/text_bmfont_ttf.c
new file mode 100644
index 00000000..0778fd11
--- /dev/null
+++ b/docs/examples/src/text/text_bmfont_ttf.c
@@ -0,0 +1,68 @@
+/*******************************************************************************************
+*
+* raylib [text] example - BMFont and TTF SpriteFonts loading
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading");
+
+ const char msgBm[64] = "THIS IS AN AngelCode SPRITE FONT";
+ const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode)
+ SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font
+
+ Vector2 fontPosition;
+
+ fontPosition.x = screenWidth/2 - MeasureTextEx(fontBm, msgBm, fontBm.baseSize, 0).x/2;
+ fontPosition.y = screenHeight/2 - fontBm.baseSize/2 - 80;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextEx(fontBm, msgBm, fontPosition, fontBm.baseSize, 0, MAROON);
+ DrawTextEx(fontTtf, msgTtf, (Vector2){ 75.0f, 240.0f }, fontTtf.baseSize*0.8f, 2, LIME);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
+ UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/docs/examples/src/text/text_bmfont_unordered.c b/docs/examples/src/text/text_bmfont_unordered.c
new file mode 100644
index 00000000..01561bec
--- /dev/null
+++ b/docs/examples/src/text/text_bmfont_unordered.c
@@ -0,0 +1,65 @@
+/*******************************************************************************************
+*
+* raylib [text] example - BMFont unordered chars loading and drawing
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
+
+ // NOTE: Using chars outside the [32..127] limits!
+ // NOTE: If a character is not found in the font, it just renders a space
+ const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
+
+ // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
+ SpriteFont font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
+ DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
+ DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
+
+ DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font); // AngelCode SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/docs/examples/src/text/text_format_text.c b/docs/examples/src/text/text_format_text.c
new file mode 100644
index 00000000..ca28be74
--- /dev/null
+++ b/docs/examples/src/text/text_format_text.c
@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Text formatting
+*
+* This example has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting");
+
+ int score = 100020;
+ int hiscore = 200450;
+ int lives = 5;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText(FormatText("Score: %08i", score), 200, 80, 20, RED);
+
+ DrawText(FormatText("HiScore: %08i", hiscore), 200, 120, 20, GREEN);
+
+ DrawText(FormatText("Lives: %02i", lives), 200, 160, 40, BLUE);
+
+ DrawText(FormatText("Elapsed Time: %02.02f ms", GetFrameTime()*1000), 200, 220, 20, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/docs/examples/src/text/text_input_box.c b/docs/examples/src/text/text_input_box.c
new file mode 100644
index 00000000..54eebf40
--- /dev/null
+++ b/docs/examples/src/text/text_input_box.c
@@ -0,0 +1,116 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Input Box
+*
+* This example has been created using raylib 1.7 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_INPUT_CHARS 9
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - input box");
+
+ char name[MAX_INPUT_CHARS + 1] = "\0"; // NOTE: One extra space required for line ending char '\0'
+ int letterCount = 0;
+
+ Rectangle textBox = { screenWidth/2 - 100, 180, 225, 50 };
+ bool mouseOnText = false;
+
+ int framesCounter = 0;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (CheckCollisionPointRec(GetMousePosition(), textBox)) mouseOnText = true;
+ else mouseOnText = false;
+
+ if (mouseOnText)
+ {
+ int key = GetKeyPressed();
+
+ // NOTE: Only allow keys in range [32..125]
+ if ((key >= 32) && (key <= 125) && (letterCount < MAX_INPUT_CHARS))
+ {
+ name[letterCount] = (char)key;
+ letterCount++;
+ }
+
+ if (key == KEY_BACKSPACE)
+ {
+ letterCount--;
+ name[letterCount] = '\0';
+
+ if (letterCount < 0) letterCount = 0;
+ }
+ }
+
+ if (mouseOnText) framesCounter++;
+ else framesCounter = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("PLACE MOUSE OVER INPUT BOX!", 240, 140, 20, GRAY);
+
+ DrawRectangleRec(textBox, LIGHTGRAY);
+ if (mouseOnText) DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, RED);
+ else DrawRectangleLines(textBox.x, textBox.y, textBox.width, textBox.height, DARKGRAY);
+
+ DrawText(name, textBox.x + 5, textBox.y + 8, 40, MAROON);
+
+ DrawText(FormatText("INPUT CHARS: %i/%i", letterCount, MAX_INPUT_CHARS), 315, 250, 20, DARKGRAY);
+
+ if (mouseOnText)
+ {
+ if (letterCount < MAX_INPUT_CHARS)
+ {
+ // Draw blinking underscore char
+ if (((framesCounter/20)%2) == 0) DrawText("_", textBox.x + 8 + MeasureText(name, 40), textBox.y + 12, 40, MAROON);
+ }
+ else DrawText("Press BACKSPACE to delete chars...", 230, 300, 20, GRAY);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+// Check if any key is pressed
+// NOTE: We limit keys check to keys between 32 (KEY_SPACE) and 126
+bool IsAnyKeyPressed()
+{
+ bool keyPressed = false;
+ int key = GetKeyPressed();
+
+ if ((key >= 32) && (key <= 126)) keyPressed = true;
+
+ return keyPressed;
+} \ No newline at end of file
diff --git a/docs/examples/src/text/text_raylib_fonts.c b/docs/examples/src/text/text_raylib_fonts.c
new file mode 100644
index 00000000..6d8ef2b6
--- /dev/null
+++ b/docs/examples/src/text/text_raylib_fonts.c
@@ -0,0 +1,103 @@
+/*******************************************************************************************
+*
+* raylib [text] example - raylib font loading and usage
+*
+* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
+* To view details and credits for those fonts, check raylib license file
+*
+* This example has been created using raylib 1.7 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_FONTS 8
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - raylib fonts");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont fonts[MAX_FONTS];
+
+ fonts[0] = LoadSpriteFont("resources/fonts/alagard.png");
+ fonts[1] = LoadSpriteFont("resources/fonts/pixelplay.png");
+ fonts[2] = LoadSpriteFont("resources/fonts/mecha.png");
+ fonts[3] = LoadSpriteFont("resources/fonts/setback.png");
+ fonts[4] = LoadSpriteFont("resources/fonts/romulus.png");
+ fonts[5] = LoadSpriteFont("resources/fonts/pixantiqua.png");
+ fonts[6] = LoadSpriteFont("resources/fonts/alpha_beta.png");
+ fonts[7] = LoadSpriteFont("resources/fonts/jupiter_crash.png");
+
+ const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
+ "PIXELPLAY FONT designed by Aleksander Shevchuk",
+ "MECHA FONT designed by Captain Falcon",
+ "SETBACK FONT designed by Brian Kent (AEnigma)",
+ "ROMULUS FONT designed by Hewett Tsoi",
+ "PIXANTIQUA FONT designed by Gerhard Grossmann",
+ "ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
+ "JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
+
+ const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
+
+ Vector2 positions[MAX_FONTS];
+
+ for (int i = 0; i < MAX_FONTS; i++)
+ {
+ positions[i].x = screenWidth/2 - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2, spacings[i]).x/2;
+ positions[i].y = 60 + fonts[i].baseSize + 45*i;
+ }
+
+ // Small Y position corrections
+ positions[3].y += 8;
+ positions[4].y += 2;
+ positions[7].y -= 8;
+
+ Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("free fonts included with raylib", 250, 20, 20, DARKGRAY);
+ DrawLine(220, 50, 590, 50, DARKGRAY);
+
+ for (int i = 0; i < MAX_FONTS; i++)
+ {
+ DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2, spacings[i], colors[i]);
+ }
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // SpriteFonts unloading
+ for (int i = 0; i < MAX_FONTS; i++) UnloadSpriteFont(fonts[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/docs/examples/src/text/text_sprite_fonts.c b/docs/examples/src/text/text_sprite_fonts.c
new file mode 100644
index 00000000..aefbfd1f
--- /dev/null
+++ b/docs/examples/src/text/text_sprite_fonts.c
@@ -0,0 +1,77 @@
+/*******************************************************************************************
+*
+* raylib [text] example - SpriteFont loading and usage
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
+
+ const char msg1[50] = "THIS IS A custom SPRITE FONT...";
+ const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
+ const char msg3[50] = "...and a THIRD one! GREAT! :D";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+ SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
+ SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
+ SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
+
+ Vector2 fontPosition1, fontPosition2, fontPosition3;
+
+ fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
+ fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
+
+ fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
+ fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
+
+ fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
+ fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
+
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update variables here...
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
+ DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
+ DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font1); // SpriteFont unloading
+ UnloadSpriteFont(font2); // SpriteFont unloading
+ UnloadSpriteFont(font3); // SpriteFont unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/docs/examples/src/text/text_ttf_loading.c b/docs/examples/src/text/text_ttf_loading.c
new file mode 100644
index 00000000..4e490399
--- /dev/null
+++ b/docs/examples/src/text/text_ttf_loading.c
@@ -0,0 +1,130 @@
+/*******************************************************************************************
+*
+* raylib [text] example - TTF loading and usage
+*
+* This example has been created using raylib 1.3.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
+
+ const char msg[50] = "TTF SpriteFont";
+
+ // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
+
+ // TTF SpriteFont loading with custom generation parameters
+ SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
+
+ // Generate mipmap levels to use trilinear filtering
+ // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
+ GenTextureMipmaps(&font.texture);
+
+ float fontSize = font.baseSize;
+ Vector2 fontPosition = { 40, screenHeight/2 + 50 };
+ Vector2 textSize;
+
+ SetTextureFilter(font.texture, FILTER_POINT);
+ int currentFontFilter = 0; // FILTER_POINT
+
+ int count = 0;
+ char **droppedFiles;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ fontSize += GetMouseWheelMove()*4.0f;
+
+ // Choose font texture filter method
+ if (IsKeyPressed(KEY_ONE))
+ {
+ SetTextureFilter(font.texture, FILTER_POINT);
+ currentFontFilter = 0;
+ }
+ else if (IsKeyPressed(KEY_TWO))
+ {
+ SetTextureFilter(font.texture, FILTER_BILINEAR);
+ currentFontFilter = 1;
+ }
+ else if (IsKeyPressed(KEY_THREE))
+ {
+ // NOTE: Trilinear filter won't be noticed on 2D drawing
+ SetTextureFilter(font.texture, FILTER_TRILINEAR);
+ currentFontFilter = 2;
+ }
+
+ textSize = MeasureTextEx(font, msg, fontSize, 0);
+
+ if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
+ else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
+
+ // Load a dropped TTF file dynamically (at current fontSize)
+ if (IsFileDropped())
+ {
+ droppedFiles = GetDroppedFiles(&count);
+
+ if (count == 1) // Only support one ttf file dropped
+ {
+ UnloadSpriteFont(font);
+ font = LoadSpriteFontTTF(droppedFiles[0], fontSize, 0, 0);
+ ClearDroppedFiles();
+ }
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
+ DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
+ DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
+ DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
+
+ DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
+
+ // TODO: It seems texSize measurement is not accurate due to chars offsets...
+ //DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
+
+ DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
+ DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
+ DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
+ DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
+
+ if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
+ else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
+ else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSpriteFont(font); // SpriteFont unloading
+
+ ClearDroppedFiles(); // Clear internal buffers
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/docs/examples/src/text/text_writing_anim.c b/docs/examples/src/text/text_writing_anim.c
new file mode 100644
index 00000000..5563b561
--- /dev/null
+++ b/docs/examples/src/text/text_writing_anim.c
@@ -0,0 +1,62 @@
+/*******************************************************************************************
+*
+* raylib [text] example - Text Writing Animation
+*
+* This example has been created using raylib 1.4 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
+
+ const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
+
+ int framesCounter = 0;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_SPACE)) framesCounter += 8;
+ else framesCounter++;
+
+ if (IsKeyPressed(KEY_ENTER)) framesCounter = 0;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON);
+
+ DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY);
+ DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file