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| author | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
| commit | 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch) | |
| tree | 9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/src/text_writing_anim.c | |
| parent | f2f05a734d4999ffdc19629c838f46914650bbd0 (diff) | |
| download | raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip | |
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.
Now it would be easier (hopefully) to update webpage. :)
Diffstat (limited to 'docs/examples/src/text_writing_anim.c')
| -rw-r--r-- | docs/examples/src/text_writing_anim.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/docs/examples/src/text_writing_anim.c b/docs/examples/src/text_writing_anim.c new file mode 100644 index 00000000..5563b561 --- /dev/null +++ b/docs/examples/src/text_writing_anim.c @@ -0,0 +1,62 @@ +/******************************************************************************************* +* +* raylib [text] example - Text Writing Animation +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim"); + + const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; + + int framesCounter = 0; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_SPACE)) framesCounter += 8; + else framesCounter++; + + if (IsKeyPressed(KEY_ENTER)) framesCounter = 0; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText(SubText(message, 0, framesCounter/10), 210, 160, 20, MAROON); + + DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); + DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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