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| author | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-07-24 20:04:54 +0200 |
| commit | 072684d276373b58ddf7203e34b66a14f6e0c848 (patch) | |
| tree | 64dd10af55f0602864ce79eb9c46a23531341059 /docs/examples/src/textures/textures_srcrec_dstrec.c | |
| parent | b2712b6db7c184aff47436f387f2012cf77f4f67 (diff) | |
| download | raylib-072684d276373b58ddf7203e34b66a14f6e0c848.tar.gz raylib-072684d276373b58ddf7203e34b66a14f6e0c848.zip | |
Removed webpage from raylib repo
Moved to own repo at @raysan5/raylib.com
Diffstat (limited to 'docs/examples/src/textures/textures_srcrec_dstrec.c')
| -rw-r--r-- | docs/examples/src/textures/textures_srcrec_dstrec.c | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/docs/examples/src/textures/textures_srcrec_dstrec.c b/docs/examples/src/textures/textures_srcrec_dstrec.c deleted file mode 100644 index 53ffd1d0..00000000 --- a/docs/examples/src/textures/textures_srcrec_dstrec.c +++ /dev/null @@ -1,81 +0,0 @@ -/******************************************************************************************* -* -* raylib [textures] example - Texture source and destination rectangles -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); - - // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) - Texture2D scarfy = LoadTexture("resources/scarfy.png"); // Texture loading - - int frameWidth = scarfy.width/6; - int frameHeight = scarfy.height; - - // NOTE: Source rectangle (part of the texture to use for drawing) - Rectangle sourceRec = { 0, 0, frameWidth, frameHeight }; - - // NOTE: Destination rectangle (screen rectangle where drawing part of texture) - Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 }; - - // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size - Vector2 origin = { frameWidth, frameHeight }; - - int rotation = 0; - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - rotation++; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw - // sourceRec defines the part of the texture we use for drawing - // destRec defines the rectangle where our texture part will fit (scaling it to fit) - // origin defines the point of the texture used as reference for rotation and scaling - // rotation defines the texture rotation (using origin as rotation point) - DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE); - - DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY); - DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY); - - DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(scarfy); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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