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| author | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
| commit | 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch) | |
| tree | 9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/web/core_2d_camera.c | |
| parent | f2f05a734d4999ffdc19629c838f46914650bbd0 (diff) | |
| download | raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip | |
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.
Now it would be easier (hopefully) to update webpage. :)
Diffstat (limited to 'docs/examples/web/core_2d_camera.c')
| -rw-r--r-- | docs/examples/web/core_2d_camera.c | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/docs/examples/web/core_2d_camera.c b/docs/examples/web/core_2d_camera.c new file mode 100644 index 00000000..1f08ee2b --- /dev/null +++ b/docs/examples/web/core_2d_camera.c @@ -0,0 +1,166 @@ +/******************************************************************************************* +* +* raylib [core] example - 2d camera +* +* This example has been created using raylib 1.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +#define MAX_BUILDINGS 100 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +Rectangle player = { 400, 280, 40, 40 }; +Rectangle buildings[MAX_BUILDINGS]; +Color buildColors[MAX_BUILDINGS]; + +Camera2D camera; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); + + int spacing = 0; + + for (int i = 0; i < MAX_BUILDINGS; i++) + { + buildings[i].width = GetRandomValue(50, 200); + buildings[i].height = GetRandomValue(100, 800); + buildings[i].y = screenHeight - 130 - buildings[i].height; + buildings[i].x = -6000 + spacing; + + spacing += buildings[i].width; + + buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 }; + } + + camera.target = (Vector2){ player.x + 20, player.y + 20 }; + camera.offset = (Vector2){ 0, 0 }; + camera.rotation = 0.0f; + camera.zoom = 1.0f; + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_RIGHT)) + { + player.x += 2; // Player movement + camera.offset.x -= 2; // Camera displacement with player movement + } + else if (IsKeyDown(KEY_LEFT)) + { + player.x -= 2; // Player movement + camera.offset.x += 2; // Camera displacement with player movement + } + + // Camera target follows player + camera.target = (Vector2){ player.x + 20, player.y + 20 }; + + // Camera rotation controls + if (IsKeyDown(KEY_A)) camera.rotation--; + else if (IsKeyDown(KEY_S)) camera.rotation++; + + // Limit camera rotation to 80 degrees (-40 to 40) + if (camera.rotation > 40) camera.rotation = 40; + else if (camera.rotation < -40) camera.rotation = -40; + + // Camera zoom controls + camera.zoom += ((float)GetMouseWheelMove()*0.05f); + + if (camera.zoom > 3.0f) camera.zoom = 3.0f; + else if (camera.zoom < 0.1f) camera.zoom = 0.1f; + + // Camera reset (zoom and rotation) + if (IsKeyPressed(KEY_R)) + { + camera.zoom = 1.0f; + camera.rotation = 0.0f; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin2dMode(camera); + + DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY); + + for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]); + + DrawRectangleRec(player, RED); + + DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN); + DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN); + + End2dMode(); + + DrawText("SCREEN AREA", 640, 10, 20, RED); + + DrawRectangle(0, 0, screenWidth, 5, RED); + DrawRectangle(0, 5, 5, screenHeight - 10, RED); + DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); + DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); + + DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f)); + DrawRectangleLines( 10, 10, 250, 113, BLUE); + + DrawText("Free 2d camera controls:", 20, 20, 10, BLACK); + DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY); + DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY); + DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY); + DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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