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| author | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
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| committer | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /docs/examples/web/core_input_gamepad.c | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'docs/examples/web/core_input_gamepad.c')
| -rw-r--r-- | docs/examples/web/core_input_gamepad.c | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/docs/examples/web/core_input_gamepad.c b/docs/examples/web/core_input_gamepad.c new file mode 100644 index 00000000..b54d5b86 --- /dev/null +++ b/docs/examples/web/core_input_gamepad.c @@ -0,0 +1,103 @@ +/******************************************************************************************* +* +* raylib [core] example - Gamepad input (adapted for HTML5 platform) +* +* NOTE: This example requires a Gamepad connected to the system +* raylib is configured to work with Xbox 360 gamepad, check raylib.h for buttons configuration +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +Vector2 ballPosition; +Vector2 gamepadMovement = { 0.0f, 0.0f }; + + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); + + ballPosition = (Vector2){ (float)screenWidth/2, (float)screenHeight/2 }; + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + if (IsGamepadAvailable(GAMEPAD_PLAYER1)) + { + gamepadMovement.x = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X); + gamepadMovement.y = GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y); + + ballPosition.x += gamepadMovement.x; + ballPosition.y -= gamepadMovement.y; + + if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A)) + { + ballPosition.x = (float)screenWidth/2; + ballPosition.y = (float)screenHeight/2; + } + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with gamepad", 10, 10, 20, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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