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| author | Ray <[email protected]> | 2017-02-07 09:40:06 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-02-07 09:40:06 +0100 |
| commit | 94929011330b27f3d027975b52cf0d43ba85c38b (patch) | |
| tree | 9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/web/core_input_mouse.c | |
| parent | 17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (diff) | |
| parent | 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (diff) | |
| download | raylib-94929011330b27f3d027975b52cf0d43ba85c38b.tar.gz raylib-94929011330b27f3d027975b52cf0d43ba85c38b.zip | |
Merge pull request #223 from raysan5/develop
Integrate develop branch into master
Diffstat (limited to 'docs/examples/web/core_input_mouse.c')
| -rw-r--r-- | docs/examples/web/core_input_mouse.c | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/docs/examples/web/core_input_mouse.c b/docs/examples/web/core_input_mouse.c new file mode 100644 index 00000000..a4fc9b0f --- /dev/null +++ b/docs/examples/web/core_input_mouse.c @@ -0,0 +1,88 @@ +/******************************************************************************************* +* +* raylib [core] example - Mouse input (adapted for HTML5 platform) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +Vector2 ballPosition = { -100.0f, -100.0f }; +Color ballColor = MAROON; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + ballPosition = GetMousePosition(); + + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON; + else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME; + else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawCircleV(ballPosition, 40, ballColor); + + DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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