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authorvictorfisac <[email protected]>2017-04-06 15:28:04 +0200
committervictorfisac <[email protected]>2017-04-06 15:28:04 +0200
commit54f070a0f421798dca911b48223a67ae6dc51956 (patch)
tree07eefb8740d05754dcd875f49ea193eee1c79555 /docs/examples/web/core_vr_simulator.c
parent256bc6e1dccfd021239dd0e5a66c377a402c3c59 (diff)
parentc47b04a2c673f3073e2cc5a47d5aa1bce029e93e (diff)
downloadraylib-54f070a0f421798dca911b48223a67ae6dc51956.tar.gz
raylib-54f070a0f421798dca911b48223a67ae6dc51956.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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+/*******************************************************************************************
+*
+* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
+*
+* This example has been created using raylib 1.7 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+// NOTE: screenWidth/screenHeight should match VR device aspect ratio
+
+Camera camera;
+
+Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
+
+ // NOTE: If device is not available, it fallbacks to default device (simulator)
+ InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters)
+
+ // Define the camera to look into our 3d world
+ camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 60.0f; // Camera field-of-view Y
+
+ SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseVrSimulator(); // Close VR simulator
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera); // Update camera (simulator mode)
+
+ if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ BeginVrDrawing();
+
+ Begin3dMode(camera);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+
+ DrawGrid(40, 1.0f);
+
+ End3dMode();
+
+ EndVrDrawing();
+
+ DrawFPS(10, 10);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file