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| author | raysan5 <[email protected]> | 2017-04-17 17:25:27 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-04-17 17:25:27 +0200 |
| commit | 4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10 (patch) | |
| tree | aa91563c12ad9181b8ffe00ff2201c5ef7fce2ca /docs/examples/web/physac/physics_demo.c | |
| parent | 881f134f4d2fb4419d50382284e19b4f8ca4660e (diff) | |
| download | raylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.tar.gz raylib-4b8a0268ede4bd56a7b06fd2e2ea056f933f0f10.zip | |
Added physac examples to web
Some tweaks on original src files
Diffstat (limited to 'docs/examples/web/physac/physics_demo.c')
| -rw-r--r-- | docs/examples/web/physac/physics_demo.c | 187 |
1 files changed, 113 insertions, 74 deletions
diff --git a/docs/examples/web/physac/physics_demo.c b/docs/examples/web/physac/physics_demo.c index b12ac708..0c17fc31 100644 --- a/docs/examples/web/physac/physics_demo.c +++ b/docs/examples/web/physac/physics_demo.c @@ -2,9 +2,11 @@ * * Physac - Physics demo * -* NOTE: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. +* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations. +* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread) +* +* Use the following line to compile: * -* Use the following code to compile (-static -lpthread): * gcc -o $(NAME_PART).exe $(FILE_NAME) -s $(RAYLIB_DIR)\raylib\raylib_icon -static -lraylib -lpthread * -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition * @@ -15,111 +17,148 @@ #include "raylib.h" #define PHYSAC_IMPLEMENTATION -#include "../src/physac.h" +#include "physac.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// Physac logo drawing position +int logoX = 0; +int logoY = 15; + +PhysicsBody ground; +PhysicsBody circle; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- int main() { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo"); SetTargetFPS(60); - - // Physac logo drawing position - int logoX = screenWidth - MeasureText("Physac", 30) - 10; - int logoY = 15; + + logoX = screenWidth - MeasureText("Physac", 30) - 10; // Initialize physics and default physics bodies InitPhysics(); // Create floor rectangle physics body - PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); - floor->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) + ground = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); + ground->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) // Create obstacle circle physics body - PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); + circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); circle->enabled = false; // Disable body state to convert it to static (no dynamics, but collisions) - //-------------------------------------------------------------------------------------- +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed('R')) // Reset physics input - { - ResetPhysics(); + UpdateDrawFrame(); + } +#endif - floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); - floor->enabled = false; + // De-Initialization + //-------------------------------------------------------------------------------------- + ClosePhysics(); // Uninitialize physics - circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); - circle->enabled = false; - } + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- - // Physics body creation inputs - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10); - else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10); + return 0; +} - // Destroy falling physics bodies - int bodiesCount = GetPhysicsBodiesCount(); - for (int i = bodiesCount - 1; i >= 0; i--) - { - PhysicsBody body = GetPhysicsBody(i); - if (body != NULL && (body->position.y > screenHeight*2)) DestroyPhysicsBody(body); - } - //---------------------------------------------------------------------------------- +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed('R')) // Reset physics input + { + ResetPhysics(); - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); + ground = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); + ground->enabled = false; - ClearBackground(BLACK); + circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); + circle->enabled = false; + } - DrawFPS(screenWidth - 90, screenHeight - 30); + // Physics body creation inputs + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10); + else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10); - // Draw created physics bodies - bodiesCount = GetPhysicsBodiesCount(); - for (int i = 0; i < bodiesCount; i++) - { - PhysicsBody body = GetPhysicsBody(i); + // Destroy falling physics bodies + int bodiesCount = GetPhysicsBodiesCount(); + + for (int i = bodiesCount - 1; i >= 0; i--) + { + PhysicsBody body = GetPhysicsBody(i); + if (body != NULL && (body->position.y > screenHeight*2)) DestroyPhysicsBody(body); + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); - if (body != NULL) + ClearBackground(BLACK); + + DrawFPS(screenWidth - 90, screenHeight - 30); + + // Draw created physics bodies + bodiesCount = GetPhysicsBodiesCount(); + + for (int i = 0; i < bodiesCount; i++) + { + PhysicsBody body = GetPhysicsBody(i); + + if (body != NULL) + { + int vertexCount = GetPhysicsShapeVerticesCount(i); + for (int j = 0; j < vertexCount; j++) { - int vertexCount = GetPhysicsShapeVerticesCount(i); - for (int j = 0; j < vertexCount; j++) - { - // Get physics bodies shape vertices to draw lines - // Note: GetPhysicsShapeVertex() already calculates rotation transformations - Vector2 vertexA = GetPhysicsShapeVertex(body, j); - - int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape - Vector2 vertexB = GetPhysicsShapeVertex(body, jj); - - DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions - } + // Get physics bodies shape vertices to draw lines + // Note: GetPhysicsShapeVertex() already calculates rotation transformations + Vector2 vertexA = GetPhysicsShapeVertex(body, j); + + int jj = (((j + 1) < vertexCount) ? (j + 1) : 0); // Get next vertex or first to close the shape + Vector2 vertexB = GetPhysicsShapeVertex(body, jj); + + DrawLineV(vertexA, vertexB, GREEN); // Draw a line between two vertex positions } } + } - DrawText("Left mouse button to create a polygon", 10, 10, 10, WHITE); - DrawText("Right mouse button to create a circle", 10, 25, 10, WHITE); - DrawText("Press 'R' to reset example", 10, 40, 10, WHITE); - - DrawText("Physac", logoX, logoY, 30, WHITE); - DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); + DrawText("Left mouse button to create a polygon", 10, 10, 10, WHITE); + DrawText("Right mouse button to create a circle", 10, 25, 10, WHITE); + DrawText("Press 'R' to reset example", 10, 40, 10, WHITE); - EndDrawing(); - //---------------------------------------------------------------------------------- - } + DrawText("Physac", logoX, logoY, 30, WHITE); + DrawText("Powered by", logoX + 50, logoY - 7, 10, WHITE); - // De-Initialization - //-------------------------------------------------------------------------------------- - ClosePhysics(); // Unitialize physics - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; + EndDrawing(); + //---------------------------------------------------------------------------------- } |
