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authorRay <[email protected]>2017-04-09 23:46:47 +0200
committerRay <[email protected]>2017-04-09 23:46:47 +0200
commitf7bebf9861734c47d0840868f243b186a59a96ba (patch)
treef5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/shapes_basic_shapes.c
parent8374460c3986b16c68a6dea0643e9af541987d52 (diff)
downloadraylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz
raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip
Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/shapes_basic_shapes.c')
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-/*******************************************************************************************
-*
-* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...) (adapted for HTML5 platform)
-*
-* This example has been created using raylib 1.3 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
-
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main Enry Point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
- ClearBackground(RAYWHITE);
-
- DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
-
- DrawLine(18, 42, screenWidth - 18, 42, BLACK);
-
- DrawCircle(screenWidth/4, 120, 35, DARKBLUE);
- DrawCircleGradient(screenWidth/4, 220, 60, GREEN, SKYBLUE);
- DrawCircleLines(screenWidth/4, 340, 80, DARKBLUE);
-
- DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
- DrawRectangleGradient(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
- DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE);
-
- DrawTriangle((Vector2){screenWidth/4*3, 80},
- (Vector2){screenWidth/4*3 - 60, 150},
- (Vector2){screenWidth/4*3 + 60, 150}, VIOLET);
-
- DrawTriangleLines((Vector2){screenWidth/4*3, 160},
- (Vector2){screenWidth/4*3 - 20, 230},
- (Vector2){screenWidth/4*3 + 20, 230}, DARKBLUE);
-
- DrawPoly((Vector2){screenWidth/4*3, 320}, 6, 80, 0, BROWN);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file