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| author | Ray <[email protected]> | 2017-04-20 00:21:38 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-04-20 00:21:38 +0200 |
| commit | bc1bfe54d6df0b872b604870d3e55a9f9f4e19dd (patch) | |
| tree | fa1fb6c1b03008d98c342970fa095d7cc84c2252 /docs/examples/web/text/text_bmfont_unordered.c | |
| parent | 407746193d991190fa4dead94649abb2ed27d462 (diff) | |
| parent | 35172430c6b5929e8f6781e0d92b4bc1f9fcc2a2 (diff) | |
| download | raylib-bc1bfe54d6df0b872b604870d3e55a9f9f4e19dd.tar.gz raylib-bc1bfe54d6df0b872b604870d3e55a9f9f4e19dd.zip | |
Merge pull request #262 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'docs/examples/web/text/text_bmfont_unordered.c')
| -rw-r--r-- | docs/examples/web/text/text_bmfont_unordered.c | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/docs/examples/web/text/text_bmfont_unordered.c b/docs/examples/web/text/text_bmfont_unordered.c new file mode 100644 index 00000000..a42c39a3 --- /dev/null +++ b/docs/examples/web/text/text_bmfont_unordered.c @@ -0,0 +1,94 @@ +/******************************************************************************************* +* +* raylib [text] example - BMFont unordered chars loading and drawing +* +* This example has been created using raylib 1.4 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2016 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +const int screenWidth = 800; +const int screenHeight = 450; + +// NOTE: Using chars outside the [32..127] limits! +// NOTE: If a character is not found in the font, it just renders a space +const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; + +SpriteFont font; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); + + // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) + font = LoadSpriteFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSpriteFont(font); // Unload music stream buffers from RAM + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + // TODO: Update variables here... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); + DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); + DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); + + DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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