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| author | raysan5 <[email protected]> | 2017-04-17 16:42:01 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-04-17 16:42:01 +0200 |
| commit | 881f134f4d2fb4419d50382284e19b4f8ca4660e (patch) | |
| tree | 065658f8b462dd76837f849450bdd3895134121a /docs/examples/web/text/text_format_text.js | |
| parent | 3e082f1d6251e366d7be6019d0950ea7a9e6b5b4 (diff) | |
| download | raylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.tar.gz raylib-881f134f4d2fb4419d50382284e19b4f8ca4660e.zip | |
Review and recompile web examples
Diffstat (limited to 'docs/examples/web/text/text_format_text.js')
| -rw-r--r-- | docs/examples/web/text/text_format_text.js | 96 |
1 files changed, 50 insertions, 46 deletions
diff --git a/docs/examples/web/text/text_format_text.js b/docs/examples/web/text/text_format_text.js index e2d2e199..f8b56614 100644 --- a/docs/examples/web/text/text_format_text.js +++ b/docs/examples/web/text/text_format_text.js @@ -7239,6 +7239,56 @@ function _UpdateDrawFrame() { _EndDrawing(); STACKTOP = sp;return; } +function _Vector2Distance($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0, $7 = 0.0, $8 = 0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = +HEAPF32[$0>>2]; + $3 = +HEAPF32[$1>>2]; + $4 = $2 - $3; + $5 = $4 * $4; + $6 = ((($0)) + 4|0); + $7 = +HEAPF32[$6>>2]; + $8 = ((($1)) + 4|0); + $9 = +HEAPF32[$8>>2]; + $10 = $7 - $9; + $11 = $10 * $10; + $12 = $5 + $11; + $13 = (+Math_sqrt((+$12))); + return (+$13); +} +function _Vector2Angle($0,$1) { + $0 = $0|0; + $1 = $1|0; + var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; + sp = STACKTOP; + $2 = ((($1)) + 4|0); + $3 = +HEAPF32[$2>>2]; + $4 = ((($0)) + 4|0); + $5 = +HEAPF32[$4>>2]; + $6 = $3 - $5; + $7 = +HEAPF32[$1>>2]; + $8 = +HEAPF32[$0>>2]; + $9 = $7 - $8; + $10 = (+Math_atan2((+$6),(+$9))); + $11 = $10 * 57.2957763671875; + $12 = $11 < 0.0; + $13 = $11 + 360.0; + $$0 = $12 ? $13 : $11; + return (+$$0); +} +function _VectorZero($0) { + $0 = $0|0; + var $1 = 0, $2 = 0, label = 0, sp = 0; + sp = STACKTOP; + HEAPF32[$0>>2] = 0.0; + $1 = ((($0)) + 4|0); + HEAPF32[$1>>2] = 0.0; + $2 = ((($0)) + 8|0); + HEAPF32[$2>>2] = 0.0; + return; +} function _VectorLength($0) { $0 = $0|0; var $1 = 0.0, $10 = 0.0, $11 = 0.0, $2 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; @@ -7338,13 +7388,6 @@ function _VectorTransform($0,$1) { HEAPF32[$5>>2] = $47; return; } -function _VectorZero($0) { - $0 = $0|0; - var label = 0, sp = 0; - sp = STACKTOP; - ;HEAP32[$0>>2]=0|0;HEAP32[$0+4>>2]=0|0;HEAP32[$0+8>>2]=0|0; - return; -} function _MatrixTranspose($0) { $0 = $0|0; var $1 = 0, $10 = 0, $11 = 0, $12 = 0, $13 = 0, $14 = 0, $15 = 0, $16 = 0, $17 = 0, $18 = 0, $19 = 0, $2 = 0, $20 = 0, $21 = 0, $22 = 0, $23 = 0, $24 = 0, $3 = 0, $4 = 0, $5 = 0; @@ -8295,45 +8338,6 @@ function _ProcessGestureEvent($0) { } } } -function _Vector2Distance($0,$1) { - $0 = $0|0; - $1 = $1|0; - var $10 = 0.0, $11 = 0.0, $12 = 0.0, $2 = 0.0, $3 = 0.0, $4 = 0.0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $sqrtf = 0.0, label = 0, sp = 0; - sp = STACKTOP; - $2 = +HEAPF32[$1>>2]; - $3 = +HEAPF32[$0>>2]; - $4 = $2 - $3; - $5 = ((($1)) + 4|0); - $6 = +HEAPF32[$5>>2]; - $7 = ((($0)) + 4|0); - $8 = +HEAPF32[$7>>2]; - $9 = $6 - $8; - $10 = $4 * $4; - $11 = $9 * $9; - $12 = $10 + $11; - $sqrtf = (+Math_sqrt((+$12))); - return (+$sqrtf); -} -function _Vector2Angle($0,$1) { - $0 = $0|0; - $1 = $1|0; - var $$0 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0.0, $2 = 0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, label = 0, sp = 0; - sp = STACKTOP; - $2 = ((($1)) + 4|0); - $3 = +HEAPF32[$2>>2]; - $4 = ((($0)) + 4|0); - $5 = +HEAPF32[$4>>2]; - $6 = $3 - $5; - $7 = +HEAPF32[$1>>2]; - $8 = +HEAPF32[$0>>2]; - $9 = $7 - $8; - $10 = (+Math_atan2((+$6),(+$9))); - $11 = $10 * 57.2957763671875; - $12 = $11 < 0.0; - $13 = $11 + 360.0; - $$0 = $12 ? $13 : $11; - return (+$$0); -} function _UpdateGestures() { var $$off = 0, $0 = 0, $1 = 0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $6 = 0, $7 = 0, $8 = 0, $or$cond3 = 0, label = 0, sp = 0; sp = STACKTOP; |
