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authorRay <[email protected]>2017-04-09 23:46:47 +0200
committerRay <[email protected]>2017-04-09 23:46:47 +0200
commitf7bebf9861734c47d0840868f243b186a59a96ba (patch)
treef5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/text_sprite_fonts.c
parent8374460c3986b16c68a6dea0643e9af541987d52 (diff)
downloadraylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz
raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip
Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/text_sprite_fonts.c')
-rw-r--r--docs/examples/web/text_sprite_fonts.c108
1 files changed, 0 insertions, 108 deletions
diff --git a/docs/examples/web/text_sprite_fonts.c b/docs/examples/web/text_sprite_fonts.c
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-/*******************************************************************************************
-*
-* raylib [core] example - SpriteFont loading and usage (adapted for HTML5 platform)
-*
-* This example has been created using raylib 1.0 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2015 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-#if defined(PLATFORM_WEB)
- #include <emscripten/emscripten.h>
-#endif
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition
-//----------------------------------------------------------------------------------
-int screenWidth = 800;
-int screenHeight = 450;
-
-const char msg1[50] = "THIS IS A custom SPRITE FONT...";
-const char msg2[50] = "...and this is ANOTHER CUSTOM font...";
-const char msg3[50] = "...and a THIRD one! GREAT! :D";
-
-SpriteFont font1;
-SpriteFont font2;
-SpriteFont font3;
-
-Vector2 fontPosition1, fontPosition2, fontPosition3;
-
-//----------------------------------------------------------------------------------
-// Module Functions Declaration
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void); // Update and Draw one frame
-
-//----------------------------------------------------------------------------------
-// Main Enry Point
-//----------------------------------------------------------------------------------
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage");
-
- // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- font1 = LoadSpriteFont("resources/fonts/custom_mecha.png"); // SpriteFont loading
- font2 = LoadSpriteFont("resources/fonts/custom_alagard.png"); // SpriteFont loading
- font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png"); // SpriteFont loading
-
- fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.baseSize, -3).x/2;
- fontPosition1.y = screenHeight/2 - font1.baseSize/2 - 80;
-
- fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.baseSize, -2).x/2;
- fontPosition2.y = screenHeight/2 - font2.baseSize/2 - 10;
-
- fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.baseSize, 2).x/2;
- fontPosition3.y = screenHeight/2 - font3.baseSize/2 + 50;
-
-#if defined(PLATFORM_WEB)
- emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
-#else
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- UpdateDrawFrame();
- }
-#endif
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadSpriteFont(font1); // SpriteFont unloading
- UnloadSpriteFont(font2); // SpriteFont unloading
- UnloadSpriteFont(font3); // SpriteFont unloading
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
-
-//----------------------------------------------------------------------------------
-// Module Functions Definition
-//----------------------------------------------------------------------------------
-void UpdateDrawFrame(void)
-{
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTextEx(font1, msg1, fontPosition1, font1.baseSize, -3, WHITE);
- DrawTextEx(font2, msg2, fontPosition2, font2.baseSize, -2, WHITE);
- DrawTextEx(font3, msg3, fontPosition3, font3.baseSize, 2, WHITE);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
-} \ No newline at end of file