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| author | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/textures/textures_logo_raylib.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/textures/textures_logo_raylib.c')
| -rw-r--r-- | docs/examples/web/textures/textures_logo_raylib.c | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/docs/examples/web/textures/textures_logo_raylib.c b/docs/examples/web/textures/textures_logo_raylib.c new file mode 100644 index 00000000..836735aa --- /dev/null +++ b/docs/examples/web/textures/textures_logo_raylib.c @@ -0,0 +1,88 @@ +/******************************************************************************************* +* +* raylib [core] example - Texture loading and drawing (adapted for HTML5 platform) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) +Texture2D texture; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); + + texture = LoadTexture("resources/raylib_logo.png"); // Texture loading + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2,screenHeight/2 - texture.height/2, WHITE); + + DrawText("this IS a texture!", 360, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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