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| author | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
|---|---|---|
| committer | Ray San <[email protected]> | 2017-02-06 18:48:56 +0100 |
| commit | 1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch) | |
| tree | 9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/web/textures_rectangle.c | |
| parent | f2f05a734d4999ffdc19629c838f46914650bbd0 (diff) | |
| download | raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip | |
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages
(a pain to work with) to docs folder. Useless libs have been removed,
webs have been renamed, etc.
Now it would be easier (hopefully) to update webpage. :)
Diffstat (limited to 'docs/examples/web/textures_rectangle.c')
| -rw-r--r-- | docs/examples/web/textures_rectangle.c | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/docs/examples/web/textures_rectangle.c b/docs/examples/web/textures_rectangle.c new file mode 100644 index 00000000..5ebb1491 --- /dev/null +++ b/docs/examples/web/textures_rectangle.c @@ -0,0 +1,113 @@ +/******************************************************************************************* +* +* raylib [core] example - Texture loading and drawing a part defined by a rectangle (adapted for HTML5 platform) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#if defined(PLATFORM_WEB) + #include <emscripten/emscripten.h> +#endif + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +int screenWidth = 800; +int screenHeight = 450; + +// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) +Texture2D guybrush; + +Vector2 position; +Rectangle frameRec; + +int currentFrame = 0; + +//---------------------------------------------------------------------------------- +// Module Functions Declaration +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void); // Update and Draw one frame + +//---------------------------------------------------------------------------------- +// Main Enry Point +//---------------------------------------------------------------------------------- +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle"); + + guybrush = LoadTexture("resources/guybrush.png"); // Texture loading + position = (Vector2){ 350.0f, 240.0f }; + // NOTE: On PLATFORM_WEB, NPOT textures support is limited + frameRec = (Rectangle){ 0, 0, guybrush.width/7, guybrush.height }; + +#if defined(PLATFORM_WEB) + emscripten_set_main_loop(UpdateDrawFrame, 0, 1); +#else + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + UpdateDrawFrame(); + } +#endif + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(guybrush); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition +//---------------------------------------------------------------------------------- +void UpdateDrawFrame(void) +{ + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_RIGHT)) + { + currentFrame++; + + if (currentFrame > 6) currentFrame = 0; + + frameRec.x = currentFrame*guybrush.width/7; + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(guybrush, 35, 40, WHITE); + DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME); + + DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture + + DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED); + + DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY); + DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY); + + DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY); + DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY); + DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- +}
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