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authorRay San <[email protected]>2017-02-06 18:48:56 +0100
committerRay San <[email protected]>2017-02-06 18:48:56 +0100
commit1f6eb1fc61d2cc0cca54a79c1516432f09c86313 (patch)
tree9ddff0e6ddba65004557c3628a3d56dfaf47ea4b /docs/examples/web/textures_rectangle.c
parentf2f05a734d4999ffdc19629c838f46914650bbd0 (diff)
downloadraylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.tar.gz
raylib-1f6eb1fc61d2cc0cca54a79c1516432f09c86313.zip
Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
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+/*******************************************************************************************
+*
+* raylib [core] example - Texture loading and drawing a part defined by a rectangle (adapted for HTML5 platform)
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#if defined(PLATFORM_WEB)
+ #include <emscripten/emscripten.h>
+#endif
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+int screenWidth = 800;
+int screenHeight = 450;
+
+// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+Texture2D guybrush;
+
+Vector2 position;
+Rectangle frameRec;
+
+int currentFrame = 0;
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void); // Update and Draw one frame
+
+//----------------------------------------------------------------------------------
+// Main Enry Point
+//----------------------------------------------------------------------------------
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ InitWindow(screenWidth, screenHeight, "raylib [texture] example - texture rectangle");
+
+ guybrush = LoadTexture("resources/guybrush.png"); // Texture loading
+ position = (Vector2){ 350.0f, 240.0f };
+ // NOTE: On PLATFORM_WEB, NPOT textures support is limited
+ frameRec = (Rectangle){ 0, 0, guybrush.width/7, guybrush.height };
+
+#if defined(PLATFORM_WEB)
+ emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
+#else
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ UpdateDrawFrame();
+ }
+#endif
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(guybrush); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+void UpdateDrawFrame(void)
+{
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_RIGHT))
+ {
+ currentFrame++;
+
+ if (currentFrame > 6) currentFrame = 0;
+
+ frameRec.x = currentFrame*guybrush.width/7;
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(guybrush, 35, 40, WHITE);
+ DrawRectangleLines(35, 40, guybrush.width, guybrush.height, LIME);
+
+ DrawTextureRec(guybrush, frameRec, position, WHITE); // Draw part of the texture
+
+ DrawRectangleLines(35 + frameRec.x, 40 + frameRec.y, frameRec.width, frameRec.height, RED);
+
+ DrawText("PRESS RIGHT KEY to", 540, 310, 10, GRAY);
+ DrawText("CHANGE DRAWING RECTANGLE", 520, 330, 10, GRAY);
+
+ DrawText("Guybrush Ulysses Threepwood,", 100, 300, 10, GRAY);
+ DrawText("main character of the Monkey Island series", 80, 320, 10, GRAY);
+ DrawText("of computer adventure games by LucasArts.", 80, 340, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+} \ No newline at end of file