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| author | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-09 23:46:47 +0200 |
| commit | f7bebf9861734c47d0840868f243b186a59a96ba (patch) | |
| tree | f5ca2d320c680ef5926b5455e4498646031cd5ac /docs/examples/web/textures_srcrec_dstrec.c | |
| parent | 8374460c3986b16c68a6dea0643e9af541987d52 (diff) | |
| download | raylib-f7bebf9861734c47d0840868f243b186a59a96ba.tar.gz raylib-f7bebf9861734c47d0840868f243b186a59a96ba.zip | |
Working on web examples
Reorganizing folders
Review examples
Work on makefile and loader.html
Diffstat (limited to 'docs/examples/web/textures_srcrec_dstrec.c')
| -rw-r--r-- | docs/examples/web/textures_srcrec_dstrec.c | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/docs/examples/web/textures_srcrec_dstrec.c b/docs/examples/web/textures_srcrec_dstrec.c deleted file mode 100644 index e97d5f5e..00000000 --- a/docs/examples/web/textures_srcrec_dstrec.c +++ /dev/null @@ -1,118 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Texture source and destination rectangles (adapted for HTML5 platform) -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include <emscripten/emscripten.h> -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; - -// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) -Texture2D guybrush; - -int frameWidth; -int frameHeight; - -Rectangle sourceRec; -Rectangle destRec; -Vector2 origin; - -int rotation = 0; - - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main Enry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles"); - - guybrush = LoadTexture("resources/guybrush.png"); // Texture loading - - frameWidth = guybrush.width/7; - frameHeight = guybrush.height; - - // NOTE: On PLATFORM_WEB, NPOT textures support is limited - - // NOTE: Source rectangle (part of the texture to use for drawing) - sourceRec = (Rectangle){ 0, 0, frameWidth, frameHeight }; - - // NOTE: Destination rectangle (screen rectangle where drawing part of texture) - destRec = (Rectangle){ screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 }; - - // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size - origin = (Vector2){ frameWidth, frameHeight }; - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadTexture(guybrush); // Texture unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - rotation++; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw - // sourceRec defines the part of the texture we use for drawing - // destRec defines the rectangle where our texture part will fit (scaling it to fit) - // origin defines the point of the texture used as reference for rotation and scaling - // rotation defines the texture rotation (using origin as rotation point) - DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, WHITE); - - DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY); - DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -}
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