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authorRay <[email protected]>2017-04-04 12:16:13 +0200
committerRay <[email protected]>2017-04-04 12:16:13 +0200
commit1f56e8e5d0000e1c46483530331887dbd0f8ce75 (patch)
treef79f67c3df8ed657a27abba6029a71be359871df /docs
parentdd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (diff)
downloadraylib-1f56e8e5d0000e1c46483530331887dbd0f8ce75.tar.gz
raylib-1f56e8e5d0000e1c46483530331887dbd0f8ce75.zip
Minor code tweaks
Diffstat (limited to 'docs')
-rw-r--r--docs/examples/web/core_3d_camera_free.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/examples/web/core_3d_camera_free.c b/docs/examples/web/core_3d_camera_free.c
index 7848b194..c8b634f3 100644
--- a/docs/examples/web/core_3d_camera_free.c
+++ b/docs/examples/web/core_3d_camera_free.c
@@ -41,7 +41,7 @@ int main()
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
// Define the camera to look into our 3d world
- camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y