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| author | Ray <[email protected]> | 2017-04-04 12:16:13 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-04 12:16:13 +0200 |
| commit | 1f56e8e5d0000e1c46483530331887dbd0f8ce75 (patch) | |
| tree | f79f67c3df8ed657a27abba6029a71be359871df /docs | |
| parent | dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (diff) | |
| download | raylib-1f56e8e5d0000e1c46483530331887dbd0f8ce75.tar.gz raylib-1f56e8e5d0000e1c46483530331887dbd0f8ce75.zip | |
Minor code tweaks
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/examples/web/core_3d_camera_free.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/examples/web/core_3d_camera_free.c b/docs/examples/web/core_3d_camera_free.c index 7848b194..c8b634f3 100644 --- a/docs/examples/web/core_3d_camera_free.c +++ b/docs/examples/web/core_3d_camera_free.c @@ -41,7 +41,7 @@ int main() InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free"); // Define the camera to look into our 3d world - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y |
