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| author | Ray <[email protected]> | 2022-06-06 11:00:06 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-06-06 11:00:06 +0200 |
| commit | 8da566d6e7cb9f36d523e4d3b8f52e52079f27bc (patch) | |
| tree | 3498cb68b5064c905aa5c1cf8d34fc1063e27a4d /examples/Makefile.Web | |
| parent | 865a44adda0a3b32b39c0f20a85b45f5001f274b (diff) | |
| download | raylib-8da566d6e7cb9f36d523e4d3b8f52e52079f27bc.tar.gz raylib-8da566d6e7cb9f36d523e4d3b8f52e52079f27bc.zip | |
WARNING: Removed `physac` from raylib sources/examples
`physac` is available on its own repo
Diffstat (limited to 'examples/Makefile.Web')
| -rw-r--r-- | examples/Makefile.Web | 31 |
1 files changed, 2 insertions, 29 deletions
diff --git a/examples/Makefile.Web b/examples/Makefile.Web index 642527d1..a1a9d9b6 100644 --- a/examples/Makefile.Web +++ b/examples/Makefile.Web @@ -238,7 +238,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM) endif # Define include paths for required headers -# NOTE: Some external/extras libraries could be required (stb, physac, easings...) +# NOTE: Some external/extras libraries could be required (stb, easings...) INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras # Define additional directories containing required header files @@ -324,8 +324,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP) # Libraries for Windows desktop compilation # NOTE: WinMM library required to set high-res timer resolution LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - # Required for physac examples - LDLIBS += -static -lpthread endif ifeq ($(PLATFORM_OS),LINUX) # Libraries for Debian GNU/Linux desktop compiling @@ -508,17 +506,10 @@ AUDIO = \ audio/audio_sound_loading \ audio/audio_multichannel_sound -PHYSICS = \ - physics/physics_demo \ - physics/physics_friction \ - physics/physics_movement \ - physics/physics_restitution \ - physics/physics_shatter - CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST)) # Default target entry -all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS) +all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) core: $(CORE) shapes: $(SHAPES) @@ -527,7 +518,6 @@ text: $(TEXT) models: $(MODELS) shaders: $(SHADERS) audio: $(AUDIO) -physics: $(PHYSICS) # Compile CORE examples core/core_basic_window: core/core_basic_window.c @@ -1007,23 +997,6 @@ audio/audio_multichannel_sound: audio/audio_multichannel_sound.c --preload-file audio/resources/sound.wav@resources/sound.wav \ --preload-file audio/resources/target.ogg@resources/target.ogg -# Compile PHYSICS examples -physics/physics_demo: physics/physics_demo.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM - -physics/physics_friction: physics/physics_friction.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM - -physics/physics_movement: physics/physics_movement.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM - -physics/physics_restitution: physics/physics_restitution.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM - -physics/physics_shatter: physics/physics_shatter.c - $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM - - # Clean everything clean: ifeq ($(PLATFORM),PLATFORM_DESKTOP) |
