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authorRay <[email protected]>2022-06-06 11:00:06 +0200
committerRay <[email protected]>2022-06-06 11:00:06 +0200
commit8da566d6e7cb9f36d523e4d3b8f52e52079f27bc (patch)
tree3498cb68b5064c905aa5c1cf8d34fc1063e27a4d /examples/Makefile.Web
parent865a44adda0a3b32b39c0f20a85b45f5001f274b (diff)
downloadraylib-8da566d6e7cb9f36d523e4d3b8f52e52079f27bc.tar.gz
raylib-8da566d6e7cb9f36d523e4d3b8f52e52079f27bc.zip
WARNING: Removed `physac` from raylib sources/examples
`physac` is available on its own repo
Diffstat (limited to 'examples/Makefile.Web')
-rw-r--r--examples/Makefile.Web31
1 files changed, 2 insertions, 29 deletions
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 642527d1..a1a9d9b6 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -238,7 +238,7 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
endif
# Define include paths for required headers
-# NOTE: Some external/extras libraries could be required (stb, physac, easings...)
+# NOTE: Some external/extras libraries could be required (stb, easings...)
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external -I$(RAYLIB_PATH)/src/extras
# Define additional directories containing required header files
@@ -324,8 +324,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution
LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
- # Required for physac examples
- LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
@@ -508,17 +506,10 @@ AUDIO = \
audio/audio_sound_loading \
audio/audio_multichannel_sound
-PHYSICS = \
- physics/physics_demo \
- physics/physics_friction \
- physics/physics_movement \
- physics/physics_restitution \
- physics/physics_shatter
-
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Default target entry
-all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(PHYSICS)
+all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
core: $(CORE)
shapes: $(SHAPES)
@@ -527,7 +518,6 @@ text: $(TEXT)
models: $(MODELS)
shaders: $(SHADERS)
audio: $(AUDIO)
-physics: $(PHYSICS)
# Compile CORE examples
core/core_basic_window: core/core_basic_window.c
@@ -1007,23 +997,6 @@ audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
--preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg
-# Compile PHYSICS examples
-physics/physics_demo: physics/physics_demo.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
-
-physics/physics_friction: physics/physics_friction.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
-
-physics/physics_movement: physics/physics_movement.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
-
-physics/physics_restitution: physics/physics_restitution.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
-
-physics/physics_shatter: physics/physics_shatter.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -DPHYSAC_AVOID_TIMMING_SYSTEM
-
-
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)