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authorvictorfisac <[email protected]>2018-03-10 19:10:37 +0100
committervictorfisac <[email protected]>2018-03-10 19:10:37 +0100
commit8f1d6f38506ff6449866913c6d88b0f25ca2d8f4 (patch)
tree659719ef12dbdedd9a51c85af0e43ac327c84b40 /examples/Makefile
parentdd50348b4dffe59be03538bdbaf2a3d084426e1f (diff)
parentdf50eada531b54d6771eff81cbe140f9453d54d9 (diff)
downloadraylib-8f1d6f38506ff6449866913c6d88b0f25ca2d8f4.tar.gz
raylib-8f1d6f38506ff6449866913c6d88b0f25ca2d8f4.zip
Merge branch 'master' of github.com:raysan5/raylib into fork/master
Diffstat (limited to 'examples/Makefile')
-rw-r--r--examples/Makefile673
1 files changed, 266 insertions, 407 deletions
diff --git a/examples/Makefile b/examples/Makefile
index e6ae80f7..6902803e 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -1,10 +1,8 @@
#**************************************************************************************************
#
-# raylib makefile for desktop platforms, Raspberry Pi and HTML5 (emscripten)
+# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# NOTE: By default examples are compiled using raylib static library and OpenAL Soft shared library
-#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -25,217 +23,322 @@
.PHONY: all clean
-# define raylib platform to compile for
-# possible platforms: PLATFORM_DESKTOP PLATFORM_RPI PLATFORM_WEB
-# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
-PLATFORM ?= PLATFORM_DESKTOP
+# Define required raylib variables
+PROJECT_NAME ?= raylib_examples
+RAYLIB_VERSION ?= 1.9.4
+RAYLIB_API_VERSION ?= 1
+RAYLIB_PATH ?= ..
+
+# Define default options
+
+# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM ?= PLATFORM_DESKTOP
+
+# Locations of your newly installed library and associated headers. See ../src/Makefile
+# On Linux, if you have installed raylib but cannot compile the examples, check that
+# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
+# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
+# To enable compile-time linking to a special version of libraylib.so, change these variables here.
+# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
+# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
+# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
+RAYLIB_LIBTYPE ?= STATIC
+
+# Build mode for project: DEBUG or RELEASE
+RAYLIB_BUILD_MODE ?= RELEASE
+
+# Use external GLFW library instead of rglfw module
+# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
-# determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
- LIBPATH=win32
else
- UNAMEOS:=$(shell uname)
+ UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
- LIBPATH=linux
- else
+ endif
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS=FREEBSD
+ endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
- LIBPATH=osx
- endif
endif
endif
endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ endif
+endif
-# define default raylib path for include and library search
+# RAYLIB_PATH adjustment for different platforms.
+# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
+# Required for ldconfig or other tools that do not perform path expansion.
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ RAYLIB_PREFIX ?= ..
+ RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
+ endif
+endif
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
+# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
+# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ RAYLIB_PATH ?= /home/pi/raylib
+endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # Emscripten required variables
+ EMSDK_PATH = C:/emsdk
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
+ PYTHON_VERSION=2.7.5.3_64bit
+ NODE_VERSION=4.1.1_64bit
+ export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
+ EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
+endif
+
+# Define raylib release directory for compiled library.
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version.
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_PATH ?= C:\raylib\raylib
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PATH ?= ..
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_PATH ?= ..
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
endif
endif
-
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
endif
-
-# define NO to use OpenAL Soft as static library (shared by default)
-SHARED_OPENAL ?= NO
-
ifeq ($(PLATFORM),PLATFORM_WEB)
- SHARED_OPENAL = NO
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
-# define compiler: gcc for C program, define as g++ for C++
+# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
+# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
+# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
+# without formal installation from ../src/Makefile. It aids portability and is useful if you have
+# multiple versions of raylib, have raylib installed to a non-standard location, or want to
+# bundle libraylib.so with your game. Change it to your liking.
+# Note: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
+# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
+# To see which libraries a built example is linking to, ldd core/core_basic_window;
+# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
+EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
+
+# Define default C compiler: gcc
+# NOTE: define g++ compiler if using C++
+CC = gcc
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ # OSX default compiler
+ CC = clang
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # FreeBSD default compiler
+ CC = clang
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+ # Define RPI cross-compiler
+ #CC = armv6j-hardfloat-linux-gnueabi-gcc
+ CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
+ endif
+endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # define emscripten compiler
+ # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
+ # HTML5 emscripten compiler
CC = emcc
-else
-ifeq ($(PLATFORM_OS),OSX)
- # define llvm compiler for mac
- CC = clang
-else
- # define default gcc compiler
- CC = gcc
endif
+
+# Define default make program: Mingw32-make
+MAKE = mingw32-make
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),LINUX)
+ MAKE = make
+ endif
endif
-# define compiler flags:
-# -O2 defines optimization level
-# -Og enable debugging
+# Define compiler flags:
+# -O1 defines optimization level
+# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -fgnu89-inline declaring inline functions support (GCC optimized)
# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
+
+# Additional flags for compiler (if desired)
+#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- CFLAGS = -O2 -s -Wall -std=c99
+ # resources file contains windows exe icon
+ # -Wl,--subsystem,windows hides the console window
+ CFLAGS += $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
- CFLAGS = -O2 -s -Wall -std=c99 -no-pie -D_DEFAULT_SOURCE
- endif
- ifeq ($(PLATFORM_OS),OSX)
- CFLAGS = -O2 -s -Wall -std=c99
+ ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
+ CFLAGS += -g
+ #CC = clang
+ endif
+ ifeq ($(RAYLIB_LIBTYPE),STATIC)
+ CFLAGS += -no-pie -D_DEFAULT_SOURCE
+ endif
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ # Explicitly enable runtime link to libraylib.so
+ CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+ endif
endif
endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ CFLAGS += -std=gnu99
+endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling
- # -O2 # if used, also set --memory-init-file 0
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
- # --preload-file file.res # embbed file.res resource into .data file
+ # -O2 # if used, also set --memory-init-file 0
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # -s USE_PTHREADS=1 # multithreading support
+ # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
+
+# Define include paths for required headers.
+# Precedence: immediately local, raysan5 provided sources
+# NOTE: Several external required libraries (stb and others)
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+
+# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS = -O2 -s -Wall -std=gnu99 -fgnu89-inline
+ # RPI required libraries
+ INCLUDE_PATHS += -I/opt/vc/include
+ INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
+ INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
endif
-#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes
-
-# define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/win32/mingw32
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Consider -L$(RAYLIB_H_INSTALL_PATH)
+ INCLUDE_PATHS += -I/usr/local/include
endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/linux
+ # Reset everything.
+ # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
+ INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external
endif
- ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/osx
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/html5
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/rpi
endif
-# define any directories containing required header files
-INCLUDES = -I. -I$(RAYLIB_RELEASE) -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+# Define library paths containing required libs.
+# Precedence: immediately local, then raysan5 provided libs
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
-ifeq ($(PLATFORM),PLATFORM_RPI)
- INCLUDES += -I../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads
-endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # external libraries headers
- # GLFW3
- INCLUDES += -I$(RAYLIB_PATH)/src/external/glfw3/include
- # OpenAL Soft
- INCLUDES += -I$(RAYLIB_PATH)/src/external/openal_soft/include
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Consider -L$(RAYLIB_INSTALL_PATH)
+ LDFLAGS += -L. -Lsrc -L/usr/local/lib
endif
ifeq ($(PLATFORM_OS),LINUX)
- # you may optionally create this directory and install raylib
- # and related headers there. Edit ../src/Makefile appropriately.
- INCLUDES += -I/usr/local/include/raylib
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # additional directories for MacOS
+ # Reset everything.
+ # Precedence: immediately local, installed version, raysan5 provided libs
+ LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
endif
endif
-# define library paths containing required libs
-LFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
-
ifeq ($(PLATFORM),PLATFORM_RPI)
- LFLAGS += -L/opt/vc/lib
-endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # add standard directories for GNU/Linux
- ifeq ($(PLATFORM_OS),WINDOWS)
- # external libraries to link with
- # GLFW3
- LFLAGS += -L$(RAYLIB_PATH)/src/external/glfw3/lib/$(LIBPATH)
- # OpenAL Soft
- LFLAGS += -L$(RAYLIB_PATH)/src/external/openal_soft/lib/$(LIBPATH)
- endif
+ LDFLAGS += -L/opt/vc/lib
endif
-# define any libraries to link into executable
+# Define any libraries required on linking
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lopengl32 -lgdi32
+ # Required for physac examples
+ LDLIBS += -static -lpthread
+ endif
ifeq ($(PLATFORM_OS),LINUX)
- # libraries for Debian GNU/Linux desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -lGL -lopenal -lm -lpthread -ldl
- # on XWindow requires also below libraries
- LIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- else
- ifeq ($(PLATFORM_OS),OSX)
- # libraries for OS X 10.9 desktop compiling
- # requires the following packages:
- # libglfw3-dev libopenal-dev libegl1-mesa-dev
- LIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
- else
- # libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
- # if static OpenAL Soft required, define the corresponding libs
- ifeq ($(SHARED_OPENAL),NO)
- LIBS += -lopenal32 -lwinmm
- CFLAGS += -Wl,-allow-multiple-definition
- else
- LIBS += -lopenal32dll
+ # Libraries for Debian GNU/Linux desktop compiling
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
+ # Explicit link to libc
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ LDLIBS += -lc
endif
- PHYSAC_LIBS = -static -lpthread
endif
+ ifeq ($(PLATFORM_OS),OSX)
+ # Libraries for OSX 10.9 desktop compiling
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
+ endif
+ ifeq ($(PLATFORM_OS),FREEBSD)
+ # Libraries for FreeBSD desktop compiling
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
+ # On XWindow requires also below libraries
+ LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- # libraries for Raspberry Pi compiling
- # NOTE: OpenAL Soft library should be installed (libopenal1 package)
- LIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # Libraries for Raspberry Pi compiling
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # NOTE: Set the correct path to libraylib.bc
- LIBS = $(RAYLIB_RELEASE)/libraylib.bc
-endif
-
-# define additional parameters and flags for windows
-ifeq ($(PLATFORM_OS),WINDOWS)
- # resources file contains windows exe icon
- # -Wl,--subsystem,windows hides the console window
- WINFLAGS = $(RAYLIB_PATH)/src/resources -Wl,--subsystem,windows
+ # Libraries for web (HTML5) compiling
+ LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
-endif
-
-# define all object files required
+# Define all object files required
EXAMPLES = \
core/core_basic_window \
core/core_input_keys \
@@ -268,6 +371,8 @@ EXAMPLES = \
textures/textures_particles_blending \
textures/textures_image_processing \
textures/textures_image_drawing \
+ textures/textures_image_generation \
+ textures/textures_image_text \
text/text_sprite_fonts \
text/text_bmfont_ttf \
text/text_raylib_fonts \
@@ -283,6 +388,10 @@ EXAMPLES = \
models/models_heightmap \
models/models_cubicmap \
models/models_mesh_picking \
+ models/models_mesh_generation \
+ models/models_material_pbr \
+ models/models_skybox \
+ models/models_yaw_pitch_roll \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
@@ -296,270 +405,20 @@ EXAMPLES = \
physac/physics_movement \
physac/physics_restitution \
physac/physics_shatter \
- fix_dylib \
-
-
-# typing 'make' will invoke the default target entry
-all: examples
-
-# generic compilation pattern
-%: %.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile all examples
-examples: $(EXAMPLES)
-
-# compile [core] example - basic window
-core/core_basic_window: core/core_basic_window.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - keyboard input
-core/core_input_keys: core/core_input_keys.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [core] example - mouse input
-core/core_input_mouse: core/core_input_mouse.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-# compile [core] example - mouse wheel
-core/core_mouse_wheel: core/core_mouse_wheel.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
-# compile [core] example - gamepad input
-core/core_input_gamepad: core/core_input_gamepad.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
+# Default target entry
+all: $(EXAMPLES)
-# compile [core] example - generate random values
-core/core_random_values: core/core_random_values.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - color selection (collision detection)
-core/core_color_select: core/core_color_select.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - drop files
-core/core_drop_files: core/core_drop_files.c
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-else
- @echo core_drop_files: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB or PLATFORM_RPI
-endif
-
-# compile [core] example - storage values
-core/core_storage_values: core/core_storage_values.c
-ifeq ($(PLATFORM), $(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_RPI))
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-else
- @echo core_storage_values: Example not supported on PLATFORM_ANDROID or PLATFORM_WEB
-endif
-
-# compile [core] example - gestures detection
-core/core_gestures_detection: core/core_gestures_detection.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d mode
-core/core_3d_mode: core/core_3d_mode.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d picking
-core/core_3d_picking: core/core_3d_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d camera free
-core/core_3d_camera_free: core/core_3d_camera_free.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 3d camera first person
-core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - 2d camera
-core/core_2d_camera: core/core_2d_camera.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - world screen
-core/core_world_screen: core/core_world_screen.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [core] example - vr simulator
-core/core_vr_simulator: core/core_vr_simulator.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - raylib logo (with basic shapes)
-shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - basic shapes usage (rectangle, circle, ...)
-shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - raylib color palette
-shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - raylib logo animation
-shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shapes] example - lines bezier
-shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - raylib logo texture loading
-textures/textures_logo_raylib: textures/textures_logo_raylib.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - image loading and conversion to texture
-textures/textures_image_loading: textures/textures_image_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture rectangle drawing
-textures/textures_rectangle: textures/textures_rectangle.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture source and destination rectangles
-textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture to image
-textures/textures_to_image: textures/textures_to_image.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture raw data
-textures/textures_raw_data: textures/textures_raw_data.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture particles blending
-textures/textures_particles_blending: textures/textures_particles_blending.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture image processing
-textures/textures_image_processing: textures/textures_image_processing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [textures] example - texture image drawing
-textures/textures_image_drawing: textures/textures_image_drawing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - sprite fonts loading
-text/text_sprite_fonts: text/text_sprite_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - bmfonts and ttf loading
-text/text_bmfont_ttf: text/text_bmfont_ttf.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - raylib fonts
-text/text_raylib_fonts: text/text_raylib_fonts.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - text formatting
-text/text_format_text: text/text_format_text.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - text writing animation
-text/text_writing_anim: text/text_writing_anim.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - text ttf loading
-text/text_ttf_loading: text/text_ttf_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - text bmfont unordered
-text/text_bmfont_unordered: text/text_bmfont_unordered.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [text] example - text input box
-text/text_input_box: text/text_input_box.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - basic geometric 3d shapes
-models/models_geometric_shapes: models/models_geometric_shapes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - box collisions
-models/models_box_collisions: models/models_box_collisions.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - basic window
-models/models_planes: models/models_planes.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - billboard usage
-models/models_billboard: models/models_billboard.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - OBJ model loading
-models/models_obj_loading: models/models_obj_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - heightmap loading
-models/models_heightmap: models/models_heightmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - cubesmap loading
-models/models_cubicmap: models/models_cubicmap.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [models] example - model mesh picking
-models/models_mesh_picking: models/models_mesh_picking.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - model shader
-shaders/shaders_model_shader: shaders/shaders_model_shader.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - shapes texture shader
-shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - custom uniform in shader
-shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [shaders] example - postprocessing shader
-shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [audio] example - sound loading and playing (WAV and OGG)
-audio/audio_sound_loading: audio/audio_sound_loading.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [audio] example - music stream playing (OGG)
-audio/audio_music_stream: audio/audio_music_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [audio] example - module playing (XM)
-audio/audio_module_playing: audio/audio_module_playing.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [audio] example - raw audio streaming
-audio/audio_raw_stream: audio/audio_raw_stream.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [physac] example - physics demo
-physac/physics_demo: physac/physics_demo.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [physac] example - physics friction
-physac/physics_friction: physac/physics_friction.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [physac] example - physics movement
-physac/physics_movement: physac/physics_movement.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [physac] example - physics restitution
-physac/physics_restitution: physac/physics_restitution.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
-
-# compile [physac] example - physics shatter
-physac/physics_shatter: physac/physics_shatter.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) $(PHYSAC_LIBS) -D$(PLATFORM) $(WINFLAGS)
-
+# Generic compilation pattern
+# NOTE: Examples must be ready for Android compilation!
+%: %.c
ifeq ($(PLATFORM),PLATFORM_ANDROID)
-external/native_app_glue.o : native_app_glue.c native_app_glue.h
- $(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) -D$(SHAREDFLAG)
+ $(MAKE) -f Makefile.Android PROJECT_NAME=$@ PROJECT_SOURCE_FILES=$<
+else
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
endif
# fix dylib install path name for each executable (MAC)
@@ -568,23 +427,23 @@ ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
endif
-# clean everything
+# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ del *.o *.exe /s
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
+ endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
rm -f *.o
- else
- ifeq ($(PLATFORM_OS),LINUX)
- find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -f
- else
- del *.o *.exe /s
- endif
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
find . -type f -executable -delete
- rm -f *.o
+ rm -fv *.o
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js