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authorDarkElvenAngel <[email protected]>2019-06-10 16:12:06 -0400
committerGitHub <[email protected]>2019-06-10 16:12:06 -0400
commitd7f4be071579e6f00974c0940f021272f22fbc54 (patch)
tree6ee389e6617c494d272e9bc82415fbc3618e7a28 /examples/Makefile
parent8a21830b77eaa76ffe0c31df5f96aecd6bd2eecc (diff)
parentbaf7d7d19ad8d6bfbfc201169e4ed4f49a9576a6 (diff)
downloadraylib-d7f4be071579e6f00974c0940f021272f22fbc54.tar.gz
raylib-d7f4be071579e6f00974c0940f021272f22fbc54.zip
Merge pull request #1 from raysan5/master
Update
Diffstat (limited to 'examples/Makefile')
-rw-r--r--examples/Makefile202
1 files changed, 104 insertions, 98 deletions
diff --git a/examples/Makefile b/examples/Makefile
index e14762b3..02b55821 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2019 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -25,8 +25,8 @@
# Define required raylib variables
PROJECT_NAME ?= raylib_examples
-RAYLIB_VERSION ?= 2.0.0
-RAYLIB_API_VERSION ?= 1
+RAYLIB_VERSION ?= 2.5.0
+RAYLIB_API_VERSION ?= 2
RAYLIB_PATH ?= ..
# Define default options
@@ -52,7 +52,7 @@ RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
RAYLIB_LIBTYPE ?= STATIC
# Build mode for project: DEBUG or RELEASE
-RAYLIB_BUILD_MODE ?= RELEASE
+BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module
# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
@@ -62,8 +62,6 @@ USE_EXTERNAL_GLFW ?= FALSE
# by default it uses X11 windowing system
USE_WAYLAND_DISPLAY ?= FALSE
-# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
-
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
@@ -117,9 +115,9 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
- EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.38.21
- CLANG_VERSION = e1.38.21_64bit
+ EMSDK_PATH ?= C:/emsdk
+ EMSCRIPTEN_VERSION ?= 1.38.31
+ CLANG_VERSION = e$(EMSCRIPTEN_VERSION)_64bit
PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
NODE_VERSION = 8.9.1_64bit
export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
@@ -127,27 +125,8 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
endif
# Define raylib release directory for compiled library.
-# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version.
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
- endif
- ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
- endif
- ifeq ($(PLATFORM_OS),BSD)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/src
-endif
+# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
@@ -155,7 +134,7 @@ endif
# without formal installation from ../src/Makefile. It aids portability and is useful if you have
# multiple versions of raylib, have raylib installed to a non-standard location, or want to
# bundle libraylib.so with your game. Change it to your liking.
-# Note: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
+# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
@@ -185,8 +164,9 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
- # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
# HTML5 emscripten compiler
+ # WARNING: To compile to HTML5, code must be redesigned
+ # to use emscripten.h and emscripten_set_main_loop()
CC = emcc
endif
@@ -201,7 +181,7 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -g enable debugging
+# -g include debug information on compilation
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
@@ -210,25 +190,25 @@ endif
# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
+ifeq ($(BUILD_MODE),DEBUG)
+ CFLAGS += -g
+endif
+
# Additional flags for compiler (if desired)
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# resource file contains windows executable icon and properties
# -Wl,--subsystem,windows hides the console window
- CFLAGS += $(RAYLIB_PATH)/raylib.rc.data -Wl,--subsystem,windows
+ CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows
endif
ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
- CFLAGS += -g
- #CC = clang
- endif
ifeq ($(RAYLIB_LIBTYPE),STATIC)
- CFLAGS += -D_DEFAULT_SOURCE
+ CFLAGS += -D_DEFAULT_SOURCE
endif
ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Explicitly enable runtime link to libraylib.so
- CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
+ # Explicitly enable runtime link to libraylib.so
+ CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
endif
endif
endif
@@ -238,33 +218,35 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
- # -s USE_SDL=2 # Use SDL2 library, required for audio backend
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # -s WASM=0 # disable Web Assembly, emitted by default
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
+ # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
+ # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# --profiling # include information for code profiling
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -Os -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1
-
+ CFLAGS += -Os -s USE_GLFW=3 -s FORCE_FILESYSTEM=1 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 --preload-file $(dir $<)resources@resources
+ ifeq ($(BUILD_MODE), DEBUG)
+ CFLAGS += -s ASSERTIONS=1 --profiling
+ endif
# NOTE: Simple raylib examples are compiled to be interpreter by emterpreter, that way,
# we can compile same code for ALL platforms with no change required, but, working on bigger
# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
# Define a custom shell .html and output extension
- CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ CFLAGS += --shell-file $(RAYLIB_PATH)\src\shell.html
EXT = .html
endif
-# Define include paths for required headers.
-# Precedence: immediately local, raysan5 provided sources
+# Define include paths for required headers
# NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
+INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
# Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_RPI)
@@ -286,7 +268,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
# Define library paths containing required libs.
-# Precedence: immediately local, then raysan5 provided libs
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -297,7 +278,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),LINUX)
# Reset everything.
# Precedence: immediately local, installed version, raysan5 provided libs
- LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
+ LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH)
endif
endif
@@ -310,7 +291,8 @@ endif
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
- LDLIBS = -lraylib -lopengl32 -lgdi32
+ # NOTE: WinMM library required to set high-res timer resolution
+ LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
# Required for physac examples
LDLIBS += -static -lpthread
endif
@@ -318,10 +300,12 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
+
# On X11 requires also below libraries
LDLIBS += -lX11
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
# On Wayland windowing system, additional libraries requires
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
@@ -340,6 +324,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
# Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
# NOTE: Required packages: mesa-libs
LDLIBS = -lraylib -lGL -lpthread -lm
+
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
@@ -358,78 +343,104 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
-# Define all object files required
+# Define all source files required
EXAMPLES = \
core/core_basic_window \
core/core_input_keys \
core/core_input_mouse \
- core/core_mouse_wheel \
+ core/core_input_mouse_wheel \
core/core_input_gamepad \
- core/core_random_values \
- core/core_color_select \
- core/core_drop_files \
- core/core_storage_values \
- core/core_gestures_detection \
- core/core_3d_mode \
- core/core_3d_picking \
+ core/core_input_multitouch \
+ core/core_input_gestures \
+ core/core_2d_camera \
+ core/core_3d_camera_mode \
core/core_3d_camera_free \
core/core_3d_camera_first_person \
- core/core_2d_camera \
+ core/core_3d_picking \
core/core_world_screen \
+ core/core_custom_logging \
+ core/core_window_letterbox \
+ core/core_drop_files \
+ core/core_random_values \
+ core/core_storage_values \
core/core_vr_simulator \
- core/core_multitouch \
- shapes/shapes_logo_raylib \
+ core/core_loading_thread \
shapes/shapes_basic_shapes \
+ shapes/shapes_bouncing_ball \
shapes/shapes_colors_palette \
+ shapes/shapes_logo_raylib \
shapes/shapes_logo_raylib_anim \
+ shapes/shapes_rectangle_scaling \
shapes/shapes_lines_bezier \
+ shapes/shapes_collision_area \
+ shapes/shapes_following_eyes \
+ shapes/shapes_easings_ball_anim \
+ shapes/shapes_easings_box_anim \
+ shapes/shapes_easings_rectangle_array \
+ shapes/shapes_draw_ring \
+ shapes/shapes_draw_circle_sector \
+ shapes/shapes_draw_rectangle_rounded \
+ text/text_raylib_fonts \
+ text/text_sprite_fonts \
+ text/text_ttf_loading \
+ text/text_bmfont_ttf \
+ text/text_font_sdf \
+ text/text_format_text \
+ text/text_input_box \
+ text/text_writing_anim \
+ text/text_rectangle_bounds \
+ text/text_unicode \
textures/textures_logo_raylib \
- textures/textures_image_loading \
textures/textures_rectangle \
textures/textures_srcrec_dstrec \
- textures/textures_to_image \
- textures/textures_raw_data \
- textures/textures_particles_blending \
- textures/textures_image_processing \
textures/textures_image_drawing \
textures/textures_image_generation \
+ textures/textures_image_loading \
+ textures/textures_image_processing \
textures/textures_image_text \
- text/text_sprite_fonts \
- text/text_bmfont_ttf \
- text/text_raylib_fonts \
- text/text_format_text \
- text/text_writing_anim \
- text/text_ttf_loading \
- text/text_bmfont_unordered \
- text/text_input_box \
- text/text_font_sdf \
- models/models_geometric_shapes \
- models/models_box_collisions \
+ textures/textures_to_image \
+ textures/textures_raw_data \
+ textures/textures_particles_blending \
+ textures/textures_npatch_drawing \
+ textures/textures_background_scrolling \
+ textures/textures_sprite_button \
+ textures/textures_sprite_explosion \
+ textures/textures_bunnymark \
+ models/models_animation \
models/models_billboard \
- models/models_obj_loading \
- models/models_obj_viewer \
- models/models_heightmap \
+ models/models_box_collisions \
models/models_cubicmap \
- models/models_mesh_picking \
- models/models_mesh_generation \
+ models/models_first_person_maze \
+ models/models_geometric_shapes \
models/models_material_pbr \
+ models/models_mesh_generation \
+ models/models_mesh_picking \
+ models/models_obj_loading \
+ models/models_obj_viewer \
+ models/models_orthographic_projection \
+ models/models_rlgl_solar_system \
models/models_skybox \
models/models_yaw_pitch_roll \
+ models/models_heightmap \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
shaders/shaders_postprocessing \
- shaders/shaders_raymarching \
shaders/shaders_palette_switch \
- audio/audio_sound_loading \
- audio/audio_music_stream \
+ shaders/shaders_raymarching \
+ shaders/shaders_texture_drawing \
+ shaders/shaders_texture_waves \
+ shaders/shaders_julia_set \
+ shaders/shaders_eratosthenes \
audio/audio_module_playing \
+ audio/audio_music_stream \
audio/audio_raw_stream \
+ audio/audio_sound_loading \
physac/physics_demo \
physac/physics_friction \
physac/physics_movement \
physac/physics_restitution \
- physac/physics_shatter \
+ physac/physics_shatter
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@@ -446,12 +457,6 @@ else
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
endif
-# fix dylib install path name for each executable (MAC)
-fix_dylib:
-ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -print0 | xargs -t -0 -R 1 -I file install_name_tool -change libglfw.3.0.dylib ../external/glfw3/lib/osx/libglfw.3.0.dylib file
-endif
-
# Clean everything
clean:
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -459,7 +464,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
del *.o *.exe /s
endif
ifeq ($(PLATFORM_OS),LINUX)
- find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
+ find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv
endif
ifeq ($(PLATFORM_OS),OSX)
find . -type f -perm +ugo+x -delete
@@ -474,3 +479,4 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done
+