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authorDor Shapira <[email protected]>2022-11-08 22:47:05 +0200
committerGitHub <[email protected]>2022-11-08 21:47:05 +0100
commit773c0d78d85ea3564b8bca1de97a89d9066f5b47 (patch)
tree2c4eb68d0f1221a80b3828e3b81ee65fd9a800bc /examples/audio
parentca6f58eed1dfb74d93fb5ffe222cee61c20dde80 (diff)
downloadraylib-773c0d78d85ea3564b8bca1de97a89d9066f5b47.tar.gz
raylib-773c0d78d85ea3564b8bca1de97a89d9066f5b47.zip
removing typo (#2790)
Diffstat (limited to 'examples/audio')
-rw-r--r--examples/audio/audio_music_stream.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/audio/audio_music_stream.c b/examples/audio/audio_music_stream.c
index 44b1faf0..f4819eb1 100644
--- a/examples/audio/audio_music_stream.c
+++ b/examples/audio/audio_music_stream.c
@@ -34,7 +34,7 @@ int main(void)
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
bool pause = false; // Music playing paused
- SetTargetFPS(30); // Set our game to run at 60 frames-per-second
+ SetTargetFPS(30); // Set our game to run at 30 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@@ -95,4 +95,4 @@ int main(void)
//--------------------------------------------------------------------------------------
return 0;
-} \ No newline at end of file
+}