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| author | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
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| committer | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /examples/audio_module_playing.lua | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/audio_module_playing.lua')
| -rw-r--r-- | examples/audio_module_playing.lua | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/examples/audio_module_playing.lua b/examples/audio_module_playing.lua deleted file mode 100644 index 3c5ad641..00000000 --- a/examples/audio_module_playing.lua +++ /dev/null @@ -1,122 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [audio] example - Module playing (streaming) --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - -MAX_CIRCLES = 64 - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)") - -InitAudioDevice() -- Initialize audio device - -local colors = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, - YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE } - --- Creates ome circles for visual effect -local circles = {} - -for i = MAX_CIRCLES, 1, -1 do - circles[i] = {} - circles[i].alpha = 0.0 - circles[i].radius = GetRandomValue(10, 40) - circles[i].position = Vector2(0, 0) - circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius) - circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius) - circles[i].speed = GetRandomValue(1, 100)/20000.0 - circles[i].color = colors[GetRandomValue(1, 14)] -end - --- Load postprocessing bloom shader -local shader = LoadShader("resources/shaders/glsl330/base.vs", - "resources/shaders/glsl330/bloom.fs") - --- Create a RenderTexture2D to be used for render to texture -local target = LoadRenderTexture(screenWidth, screenHeight) - -local xm = LoadMusicStream("resources/audio/mini1111.xm") - -PlayMusicStream(xm) - -local timePlayed = 0.0 - -SetTargetFPS(60) -- Set our game to run at 60 frames-per-second -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - for i = MAX_CIRCLES, 1, -1 do - circles[i].alpha = circles[i].alpha + circles[i].speed - circles[i].radius = circles[i].radius + circles[i].speed*10.0 - - if (circles[i].alpha > 1.0) then circles[i].speed = circles[i].speed*-1 end - - if (circles[i].alpha <= 0.0) then - circles[i].alpha = 0.0 - circles[i].radius = GetRandomValue(10, 40) - circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius) - circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius) - circles[i].color = colors[GetRandomValue(1, 14)] - circles[i].speed = GetRandomValue(1, 100)/20000.0 - end - end - - -- Get timePlayed scaled to bar dimensions - timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2 - - UpdateMusicStream(xm) -- Update music buffer with new stream data - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(BLACK) - - BeginTextureMode(target) -- Enable drawing to texture - - for i = MAX_CIRCLES, 1, -1 do - DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha)) - end - - EndTextureMode() -- End drawing to texture (now we have a texture available for next passes) - - BeginShaderMode(shader) - - -- NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom) - DrawTextureRec(target.texture, Rectangle(0, 0, target.texture.width, -target.texture.height), Vector2(0, 0), WHITE) - - EndShaderMode() - - -- Draw time bar - DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY) - DrawRectangle(20, screenHeight - 20 - 12, timePlayed//1, 12, MAROON) - DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadShader(shader) -- Unload shader -UnloadRenderTexture(target) -- Unload render texture - -UnloadMusicStream(xm) -- Unload music stream buffers from RAM - -CloseAudioDevice() -- Close audio device (music streaming is automatically stopped) - -CloseWindow() -- Close window and OpenGL context -------------------------------------------------------------------------------------------- |
