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authorvictorfisac <[email protected]>2017-03-06 09:40:04 +0100
committervictorfisac <[email protected]>2017-03-06 09:40:04 +0100
commit9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch)
treeaf87165723ac563ee1a7e1c605c7a4df821d74ea /examples/audio_module_playing.lua
parente8630c78d069a1cba50b1a78108663ebc19e5b9b (diff)
parentb734802743f2089c8d649b27aea48ab71fa653b3 (diff)
downloadraylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz
raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
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diff --git a/examples/audio_module_playing.lua b/examples/audio_module_playing.lua
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--------------------------------------------------------------------------------------------
---
--- raylib [audio] example - Module playing (streaming)
---
--- This example has been created using raylib 1.6 (www.raylib.com)
--- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
---
--- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
---
--------------------------------------------------------------------------------------------
-
-MAX_CIRCLES = 64
-
--- Initialization
--------------------------------------------------------------------------------------------
-local screenWidth = 800
-local screenHeight = 450
-
-InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)")
-
-InitAudioDevice() -- Initialize audio device
-
-local colors = { ORANGE, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK,
- YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE }
-
--- Creates ome circles for visual effect
-local circles = {}
-
-for i = MAX_CIRCLES, 1, -1 do
- circles[i] = {}
- circles[i].alpha = 0.0
- circles[i].radius = GetRandomValue(10, 40)
- circles[i].position = Vector2(0, 0)
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius)
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius)
- circles[i].speed = GetRandomValue(1, 100)/20000.0
- circles[i].color = colors[GetRandomValue(1, 14)]
-end
-
--- Load postprocessing bloom shader
-local shader = LoadShader("resources/shaders/glsl330/base.vs",
- "resources/shaders/glsl330/bloom.fs")
-
--- Create a RenderTexture2D to be used for render to texture
-local target = LoadRenderTexture(screenWidth, screenHeight)
-
-local xm = LoadMusicStream("resources/audio/mini1111.xm")
-
-PlayMusicStream(xm)
-
-local timePlayed = 0.0
-
-SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
--------------------------------------------------------------------------------------------
-
--- Main game loop
-while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- for i = MAX_CIRCLES, 1, -1 do
- circles[i].alpha = circles[i].alpha + circles[i].speed
- circles[i].radius = circles[i].radius + circles[i].speed*10.0
-
- if (circles[i].alpha > 1.0) then circles[i].speed = circles[i].speed*-1 end
-
- if (circles[i].alpha <= 0.0) then
- circles[i].alpha = 0.0
- circles[i].radius = GetRandomValue(10, 40)
- circles[i].position.x = GetRandomValue(circles[i].radius, screenWidth - circles[i].radius)
- circles[i].position.y = GetRandomValue(circles[i].radius, screenHeight - circles[i].radius)
- circles[i].color = colors[GetRandomValue(1, 14)]
- circles[i].speed = GetRandomValue(1, 100)/20000.0
- end
- end
-
- -- Get timePlayed scaled to bar dimensions
- timePlayed = (GetMusicTimePlayed(xm)/GetMusicTimeLength(xm)*(screenWidth - 40))*2
-
- UpdateMusicStream(xm) -- Update music buffer with new stream data
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(BLACK)
-
- BeginTextureMode(target) -- Enable drawing to texture
-
- for i = MAX_CIRCLES, 1, -1 do
- DrawCircleV(circles[i].position, circles[i].radius, Fade(circles[i].color, circles[i].alpha))
- end
-
- EndTextureMode() -- End drawing to texture (now we have a texture available for next passes)
-
- BeginShaderMode(shader)
-
- -- NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTextureRec(target.texture, Rectangle(0, 0, target.texture.width, -target.texture.height), Vector2(0, 0), WHITE)
-
- EndShaderMode()
-
- -- Draw time bar
- DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY)
- DrawRectangle(20, screenHeight - 20 - 12, timePlayed//1, 12, MAROON)
- DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, WHITE)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
-end
-
--- De-Initialization
--------------------------------------------------------------------------------------------
-UnloadShader(shader) -- Unload shader
-UnloadRenderTexture(target) -- Unload render texture
-
-UnloadMusicStream(xm) -- Unload music stream buffers from RAM
-
-CloseAudioDevice() -- Close audio device (music streaming is automatically stopped)
-
-CloseWindow() -- Close window and OpenGL context
--------------------------------------------------------------------------------------------