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| author | Ray <[email protected]> | 2016-10-16 18:24:13 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-10-16 18:24:13 +0200 |
| commit | a9315fc422a3a036891f50f0c2be5059c3db8b31 (patch) | |
| tree | 9f5213dac656079e2163bc5d091200dc837672b8 /examples/audio_music_stream.lua | |
| parent | 53056f3e7e84e18b8ebfc4a2ab2f7f1fbe7ae36c (diff) | |
| parent | 1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff) | |
| download | raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.tar.gz raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.zip | |
Merge pull request #189 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/audio_music_stream.lua')
| -rw-r--r-- | examples/audio_music_stream.lua | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/examples/audio_music_stream.lua b/examples/audio_music_stream.lua new file mode 100644 index 00000000..33cf335f --- /dev/null +++ b/examples/audio_music_stream.lua @@ -0,0 +1,66 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [audio] example - Music playing (streaming) +-- +-- NOTE: This example requires OpenAL Soft library installed +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)") + +InitAudioDevice() -- Initialize audio device + +local music = LoadMusicStream("resources/audio/guitar_noodling.ogg") + +PlayMusicStream(music) + +local framesCounter = 0 +local timePlayed = 0.0 + +SetTargetFPS(60) -- Set our game to run at 60 frames-per-second +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + framesCounter = framesCounter + 1 + + timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*100*4 -- We scale by 4 to fit 400 pixels + + UpdateMusicStream(music) -- Update music buffer with new stream data + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY) + + DrawRectangle(200, 250, 400, 12, LIGHTGRAY) + DrawRectangle(200, 250, timePlayed//1, 12, MAROON) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadMusicStream(music) -- Unload music stream buffers from RAM + +CloseAudioDevice() -- Close audio device (music streaming is automatically stopped) + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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