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authorRay <[email protected]>2017-01-22 15:31:56 +0100
committerRay <[email protected]>2017-01-22 15:31:56 +0100
commitf164ec80d6f1ca7afb7aec6a1e525cd67d401c14 (patch)
tree3ada899b11950e42eca457d2f8673016365ae9a8 /examples/audio_sound_loading.c
parent7586031410c7c3746025ef6c8bc6bee4b73baf1f (diff)
downloadraylib-f164ec80d6f1ca7afb7aec6a1e525cd67d401c14.tar.gz
raylib-f164ec80d6f1ca7afb7aec6a1e525cd67d401c14.zip
Upload wave collector - GGJ17 game
Diffstat (limited to 'examples/audio_sound_loading.c')
-rw-r--r--examples/audio_sound_loading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/audio_sound_loading.c b/examples/audio_sound_loading.c
index f081e8ed..feb30563 100644
--- a/examples/audio_sound_loading.c
+++ b/examples/audio_sound_loading.c
@@ -24,7 +24,7 @@ int main()
InitAudioDevice(); // Initialize audio device
- Sound fxWav = LoadSound("resources/audio/weird.wav"); // Load WAV audio file
+ Sound fxWav = LoadSound("resources/audio/sound.wav"); // Load WAV audio file
Sound fxOgg = LoadSound("resources/audio/tanatana.ogg"); // Load OGG audio file
SetTargetFPS(60);