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| author | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2017-03-06 09:40:04 +0100 |
| commit | 9261c3b8dc03d093bff5246a18ad9310ae8eaeb3 (patch) | |
| tree | af87165723ac563ee1a7e1c605c7a4df821d74ea /examples/audio_sound_loading.lua | |
| parent | e8630c78d069a1cba50b1a78108663ebc19e5b9b (diff) | |
| parent | b734802743f2089c8d649b27aea48ab71fa653b3 (diff) | |
| download | raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.tar.gz raylib-9261c3b8dc03d093bff5246a18ad9310ae8eaeb3.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/audio_sound_loading.lua')
| -rw-r--r-- | examples/audio_sound_loading.lua | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/examples/audio_sound_loading.lua b/examples/audio_sound_loading.lua deleted file mode 100644 index 7107eea4..00000000 --- a/examples/audio_sound_loading.lua +++ /dev/null @@ -1,59 +0,0 @@ -------------------------------------------------------------------------------------------- --- --- raylib [audio] example - Sound loading and playing --- --- NOTE: This example requires OpenAL Soft library installed --- --- This example has been created using raylib 1.6 (www.raylib.com) --- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) --- --- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) --- -------------------------------------------------------------------------------------------- - --- Initialization -------------------------------------------------------------------------------------------- -local screenWidth = 800 -local screenHeight = 450 - -InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing") - -InitAudioDevice() -- Initialize audio device - -local fxWav = LoadSound("resources/audio/weird.wav") -- Load WAV audio file -local fxOgg = LoadSound("resources/audio/tanatana.ogg") -- Load OGG audio file - -SetTargetFPS(60) -------------------------------------------------------------------------------------------- - --- Main game loop -while not WindowShouldClose() do -- Detect window close button or ESC key - -- Update - --------------------------------------------------------------------------------------- - if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end -- Play WAV sound - if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end -- Play OGG sound - --------------------------------------------------------------------------------------- - - -- Draw - --------------------------------------------------------------------------------------- - BeginDrawing() - - ClearBackground(RAYWHITE) - - DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY) - - DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY) - - EndDrawing() - --------------------------------------------------------------------------------------- -end - --- De-Initialization -------------------------------------------------------------------------------------------- -UnloadSound(fxWav) -- Unload sound data -UnloadSound(fxOgg) -- Unload sound data - -CloseAudioDevice() -- Close audio device - -CloseWindow() -- Close window and OpenGL context --------------------------------------------------------------------------------------------
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