diff options
| author | Ray <[email protected]> | 2016-10-16 18:24:13 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-10-16 18:24:13 +0200 |
| commit | a9315fc422a3a036891f50f0c2be5059c3db8b31 (patch) | |
| tree | 9f5213dac656079e2163bc5d091200dc837672b8 /examples/audio_sound_loading.lua | |
| parent | 53056f3e7e84e18b8ebfc4a2ab2f7f1fbe7ae36c (diff) | |
| parent | 1c05017548ea21dd1a44c31e9fc80b8700891f11 (diff) | |
| download | raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.tar.gz raylib-a9315fc422a3a036891f50f0c2be5059c3db8b31.zip | |
Merge pull request #189 from raysan5/develop
Develop branch integration
Diffstat (limited to 'examples/audio_sound_loading.lua')
| -rw-r--r-- | examples/audio_sound_loading.lua | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/examples/audio_sound_loading.lua b/examples/audio_sound_loading.lua new file mode 100644 index 00000000..7107eea4 --- /dev/null +++ b/examples/audio_sound_loading.lua @@ -0,0 +1,59 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [audio] example - Sound loading and playing +-- +-- NOTE: This example requires OpenAL Soft library installed +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing") + +InitAudioDevice() -- Initialize audio device + +local fxWav = LoadSound("resources/audio/weird.wav") -- Load WAV audio file +local fxOgg = LoadSound("resources/audio/tanatana.ogg") -- Load OGG audio file + +SetTargetFPS(60) +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + if (IsKeyPressed(KEY.SPACE)) then PlaySound(fxWav) end -- Play WAV sound + if (IsKeyPressed(KEY.ENTER)) then PlaySound(fxOgg) end -- Play OGG sound + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY) + + DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadSound(fxWav) -- Unload sound data +UnloadSound(fxOgg) -- Unload sound data + +CloseAudioDevice() -- Close audio device + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
\ No newline at end of file |
