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authorViktor Pocedulić <[email protected]>2024-06-16 09:37:45 +0200
committerGitHub <[email protected]>2024-06-16 09:37:45 +0200
commiteff7b065eba17725ddc3c16aef16eb8eeca1d888 (patch)
treece39c23d81b47d49e5d72ba134d02a2c734e9874 /examples/build.zig
parentb4fbdc028302f9a697f196e8d02a7dca28912f59 (diff)
downloadraylib-eff7b065eba17725ddc3c16aef16eb8eeca1d888.tar.gz
raylib-eff7b065eba17725ddc3c16aef16eb8eeca1d888.zip
[build.zig] Fix raygui build when using addRaygui externally (#4027)
When addRaygui is used from an external build, for example in a bindings project, the build of a generated `raygui.c` fails with "raylib.h not found" error from the compiler. I've traced this down to a raylib step not adding its `src/` to the shared list of include paths using `addIncludePath` but relying on `addCSourceFiles` `.root` to provide the implicit include path for raylib proper's own files. If raygui is later added to the step the compiler won't know where to look for `raylib.h` and friends and will fail to build. This change simply adds raylib's `src/` to the include path list.
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