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authorRay <[email protected]>2023-02-14 20:00:51 +0100
committerRay <[email protected]>2023-02-14 20:00:51 +0100
commitea590c44a967075b3f6b420fa76e6387075ecf1d (patch)
treeb456de45fef83507415dcc309c05e64cb9232946 /examples/core/core_3d_camera_free.c
parent73989a49817225f11f547d270598e93745bf7df0 (diff)
downloadraylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.tar.gz
raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.zip
REVIEWED: Camera redesign PR
Diffstat (limited to 'examples/core/core_3d_camera_free.c')
-rw-r--r--examples/core/core_3d_camera_free.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c
index 887a1df3..59bd158a 100644
--- a/examples/core/core_3d_camera_free.c
+++ b/examples/core/core_3d_camera_free.c
@@ -31,10 +31,12 @@ int main(void)
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y
- camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
+ camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
+ DisableCursor(); // Limit cursor to relative movement inside the window
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------