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| author | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2023-02-14 20:00:51 +0100 |
| commit | ea590c44a967075b3f6b420fa76e6387075ecf1d (patch) | |
| tree | b456de45fef83507415dcc309c05e64cb9232946 /examples/core/core_3d_camera_free.c | |
| parent | 73989a49817225f11f547d270598e93745bf7df0 (diff) | |
| download | raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.tar.gz raylib-ea590c44a967075b3f6b420fa76e6387075ecf1d.zip | |
REVIEWED: Camera redesign PR
Diffstat (limited to 'examples/core/core_3d_camera_free.c')
| -rw-r--r-- | examples/core/core_3d_camera_free.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/examples/core/core_3d_camera_free.c b/examples/core/core_3d_camera_free.c index 887a1df3..59bd158a 100644 --- a/examples/core/core_3d_camera_free.c +++ b/examples/core/core_3d_camera_free.c @@ -31,10 +31,12 @@ int main(void) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y - camera.projection = CAMERA_PERSPECTIVE; // Camera mode type + camera.projection = CAMERA_PERSPECTIVE; // Camera projection type Vector3 cubePosition = { 0.0f, 0.0f, 0.0f }; + DisableCursor(); // Limit cursor to relative movement inside the window + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- |
