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authorRay <[email protected]>2022-08-11 12:27:51 +0200
committerRay <[email protected]>2022-08-11 12:27:51 +0200
commit4f6fbaed4137be6ba41609ce9a96c11fd240953d (patch)
tree745bc6788b4ab70ac7fabd8b5db1dc4ad6e5e3bf /examples/core/core_3d_camera_mode.c
parentddb8be3564c957d52f892289fc19947ce1013f4a (diff)
downloadraylib-4f6fbaed4137be6ba41609ce9a96c11fd240953d.tar.gz
raylib-4f6fbaed4137be6ba41609ce9a96c11fd240953d.zip
Update core_3d_camera_mode.c
Diffstat (limited to 'examples/core/core_3d_camera_mode.c')
-rw-r--r--examples/core/core_3d_camera_mode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_3d_camera_mode.c b/examples/core/core_3d_camera_mode.c
index ffa1acd6..6b4bceca 100644
--- a/examples/core/core_3d_camera_mode.c
+++ b/examples/core/core_3d_camera_mode.c
@@ -27,7 +27,7 @@ int main(void)
// Define the camera to look into our 3d world
Camera3D camera = { 0 };
- camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
+ camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
camera.fovy = 45.0f; // Camera field-of-view Y