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| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/core/core_basic_window.c | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/core/core_basic_window.c')
| -rw-r--r-- | examples/core/core_basic_window.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/core/core_basic_window.c b/examples/core/core_basic_window.c index b30f05de..3c103a5f 100644 --- a/examples/core/core_basic_window.c +++ b/examples/core/core_basic_window.c @@ -21,16 +21,16 @@ #include "raylib.h" -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - - SetTargetFPS(60); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -54,7 +54,7 @@ int main() } // De-Initialization - //-------------------------------------------------------------------------------------- + //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- |
