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authorRay <[email protected]>2021-04-22 18:55:24 +0200
committerRay <[email protected]>2021-04-22 18:55:24 +0200
commitdcf52c132fb0ca28f37dae9d957155e2541df812 (patch)
treeb6c263e59daba00fc33badd0a45fa6756d5df14c /examples/core/core_basic_window_web.c
parentf92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff)
downloadraylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz
raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip
Remove trail spaces
Diffstat (limited to 'examples/core/core_basic_window_web.c')
-rw-r--r--examples/core/core_basic_window_web.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_basic_window_web.c b/examples/core/core_basic_window_web.c
index 1ecb22f3..8ce1922a 100644
--- a/examples/core/core_basic_window_web.c
+++ b/examples/core/core_basic_window_web.c
@@ -46,7 +46,7 @@ int main()
#else
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{