summaryrefslogtreecommitdiffhomepage
path: root/examples/core/core_input_gestures_web.c
diff options
context:
space:
mode:
authorRay <[email protected]>2023-07-16 13:24:49 +0200
committerRay <[email protected]>2023-07-16 13:24:49 +0200
commit86f95d71502bb6099dca0490aa8216b1684acf0f (patch)
treee6b8604c1e61b12db6bdb11a8830e29415055d8e /examples/core/core_input_gestures_web.c
parent70286c7cdc6d972c63704ad957c18065f6a44cfe (diff)
downloadraylib-86f95d71502bb6099dca0490aa8216b1684acf0f.tar.gz
raylib-86f95d71502bb6099dca0490aa8216b1684acf0f.zip
Reviewed C compilation issues and formatting
Diffstat (limited to 'examples/core/core_input_gestures_web.c')
-rw-r--r--examples/core/core_input_gestures_web.c124
1 files changed, 66 insertions, 58 deletions
diff --git a/examples/core/core_input_gestures_web.c b/examples/core/core_input_gestures_web.c
index 0ee3d1c5..0129a983 100644
--- a/examples/core/core_input_gestures_web.c
+++ b/examples/core/core_input_gestures_web.c
@@ -14,7 +14,8 @@
********************************************************************************************/
#include "raylib.h"
-#include "math.h" // Required for the protractor angle graphic drawing
+
+#include "math.h" // Required for the protractor angle graphic drawing
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h> // Required for the Web/HTML5
@@ -26,14 +27,14 @@
// Common variables definitions
//--------------------------------------------------------------------------------------
-int screenWidth = 800;
+int screenWidth = 800; // Update depending on web canvas
const int screenHeight = 450;
-Vector2 messagePosition = {160, 7};
+Vector2 messagePosition = { 160, 7 };
// Last gesture variables definitions
//--------------------------------------------------------------------------------------
int lastGesture = 0;
-Vector2 lastGesturePosition = {165, 130};
+Vector2 lastGesturePosition = { 165, 130 };
// Gesture log variables definitions and functions declarations
//--------------------------------------------------------------------------------------
@@ -41,6 +42,7 @@ Vector2 lastGesturePosition = {165, 130};
char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
int previousGesture = 0;
+
char const *GetGestureName(int i)
{
switch (i) {
@@ -58,6 +60,7 @@ char const *GetGestureName(int i)
default: return "Unknown"; break;
}
}
+
Color GetGestureColor(int i)
{
switch (i) {
@@ -75,19 +78,21 @@ Color GetGestureColor(int i)
default: return BLACK; break;
}
}
-Color gestureColor = BLACK;
+
int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
-Rectangle logButton1 = {53, 7, 48, 26};
-Rectangle logButton2 = {108, 7, 36, 26};
-Vector2 gestureLogPosition = {10, 10};
+
+Color gestureColor = { 0, 0, 0, 255 };
+Rectangle logButton1 = { 53, 7, 48, 26 };
+Rectangle logButton2 = { 108, 7, 36, 26 };
+Vector2 gestureLogPosition = { 10, 10 };
// Protractor variables definitions
//--------------------------------------------------------------------------------------
float angleLength = 90.0f;
float currentAngleDegrees = 0.0f;
-Vector2 finalVector = {0.0f, 0.0f};
+Vector2 finalVector = { 0.0f, 0.0f };
char currentAngleStr[7] = "";
-Vector2 protractorPosition = {266.0f, 315.0f};
+Vector2 protractorPosition = { 266.0f, 315.0f };
// Update
//--------------------------------------------------------------------------------------
@@ -103,39 +108,40 @@ void Update(void)
// Handle last gesture
//--------------------------------------------------------------------------------------
- if ( currentGesture != 0 && currentGesture != 4 && currentGesture != previousGesture ) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
+ if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
// Handle gesture log
//--------------------------------------------------------------------------------------
- if ( IsMouseButtonReleased(MOUSE_BUTTON_LEFT) )
+ if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
- if ( CheckCollisionPointRec(GetMousePosition(), logButton1 ) )
+ if (CheckCollisionPointRec(GetMousePosition(), logButton1))
{
switch (logMode)
{
- case 3: logMode=2; break;
- case 2: logMode=3; break;
- case 1: logMode=0; break;
- default: logMode=1; break;
+ case 3: logMode=2; break;
+ case 2: logMode=3; break;
+ case 1: logMode=0; break;
+ default: logMode=1; break;
}
}
- else if ( CheckCollisionPointRec(GetMousePosition(), logButton2) )
+ else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
{
switch (logMode)
{
- case 3: logMode=1; break;
- case 2: logMode=0; break;
- case 1: logMode=3; break;
- default: logMode=2; break;
+ case 3: logMode=1; break;
+ case 2: logMode=0; break;
+ case 1: logMode=3; break;
+ default: logMode=2; break;
}
}
}
+
int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
if (currentGesture !=0)
{
if (logMode == 3) // 3 hides repeated events and hide hold events
{
- if ( ( currentGesture != 4 && currentGesture != previousGesture ) || currentGesture < 3 ) fillLog = 1;
+ if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
}
else if (logMode == 2) // 2 shows repeated events but hide hold events
{
@@ -150,13 +156,16 @@ void Update(void)
fillLog = 1;
}
}
+
if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
{
previousGesture = currentGesture;
gestureColor = GetGestureColor(currentGesture);
if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
gestureLogIndex--;
- TextCopy( gestureLog[gestureLogIndex], GetGestureName(currentGesture) ); // Copy the gesture respective name to the gesture log array
+
+ // Copy the gesture respective name to the gesture log array
+ TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
}
// Handle protractor
@@ -173,12 +182,15 @@ void Update(void)
{
currentAngleDegrees = 0.0f;
}
- float currentAngleRadians = ( (currentAngleDegrees +90.0f)*PI/180 ); // Convert the current angle to Radians
- finalVector = (Vector2){ ( angleLength*sinf(currentAngleRadians) ) + protractorPosition.x, ( angleLength*cosf(currentAngleRadians) ) + protractorPosition.y }; // Calculate the final vector for display
+
+ float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
+ finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
// Handle touch and mouse pointer points
//--------------------------------------------------------------------------------------
- Vector2 touchPosition[touchCount];
+ #define MAX_TOUCH_COUNT 32
+
+ Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
Vector2 mousePosition = {0, 0};
if (currentGesture != GESTURE_NONE)
{
@@ -186,16 +198,14 @@ void Update(void)
{
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
}
- else
- {
- mousePosition = GetMousePosition();
- }
+ else mousePosition = GetMousePosition();
}
// Draw
//--------------------------------------------------------------------------------------
BeginDrawing();
- ClearBackground(RAYWHITE);
+
+ ClearBackground(RAYWHITE);
// Draw common
//--------------------------------------------------------------------------------------
@@ -216,29 +226,30 @@ void Update(void)
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
- DrawTriangle( (Vector2){lastGesturePosition.x + 122, lastGesturePosition.y + 16}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 137, lastGesturePosition.y + 6}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY);
- DrawTriangle( (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 6}, (Vector2){lastGesturePosition.x + 147, lastGesturePosition.y + 26}, (Vector2){lastGesturePosition.x + 162, lastGesturePosition.y + 16}, lastGesture == GESTURE_PINCH_OUT ? ORANGE : LIGHTGRAY);
- DrawTriangle( (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 33}, (Vector2){lastGesturePosition.x + 125, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 140, lastGesturePosition.y + 43}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY);
- DrawTriangle( (Vector2){lastGesturePosition.x + 144, lastGesturePosition.y + 43}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 53}, (Vector2){lastGesturePosition.x + 159, lastGesturePosition.y + 33}, lastGesture == GESTURE_PINCH_IN ? VIOLET : LIGHTGRAY);
- for ( i = 0; i < 4; i++ ) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i ? LIGHTGRAY : gestureColor);
+ DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
+ DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
+ DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
+ DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
+ for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
// Draw gesture log
//--------------------------------------------------------------------------------------
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
+
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
Color logButton1Color, logButton2Color;
switch (logMode)
{
- case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
- case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
- case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
- default: logButton1Color=GRAY; logButton2Color=GRAY; break;
+ case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
+ case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
+ case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
+ default: logButton1Color=GRAY; logButton2Color=GRAY; break;
}
- DrawRectangleRec( logButton1, logButton1Color);
+ DrawRectangleRec(logButton1, logButton1Color);
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
- DrawRectangleRec( logButton2, logButton2Color);
+ DrawRectangleRec(logButton2, logButton2Color);
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
@@ -250,10 +261,10 @@ void Update(void)
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
- DrawLineEx( (Vector2){protractorPosition.x - 90, protractorPosition.y}, (Vector2){protractorPosition.x + 90, protractorPosition.y}, 3.0f, LIGHTGRAY);
- DrawLineEx( (Vector2){protractorPosition.x, protractorPosition.y - 90}, (Vector2){protractorPosition.x, protractorPosition.y + 90}, 3.0f, LIGHTGRAY);
- DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y - 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y + 45}, 3.0f, GREEN);
- DrawLineEx( (Vector2){protractorPosition.x - 80, protractorPosition.y + 45}, (Vector2){protractorPosition.x + 80, protractorPosition.y - 45}, 3.0f, GREEN);
+ DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
+ DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
+ DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
+ DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
@@ -262,7 +273,7 @@ void Update(void)
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
- if ( currentAngleDegrees != 0.0f ) DrawLineEx( protractorPosition, finalVector, 3.0f, gestureColor);
+ if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
// Draw touch and mouse pointer points
//--------------------------------------------------------------------------------------
@@ -275,7 +286,8 @@ void Update(void)
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
}
- if (touchCount == 2) DrawLineEx( touchPosition[0], touchPosition[1], (currentGesture == 512 ? 8 : 12), gestureColor);
+
+ if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
}
else
{
@@ -297,15 +309,11 @@ int main(void)
// Initialization
//--------------------------------------------------------------------------------------
#if defined( PLATFORM_WEB )
- const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; ); // Using Emscripten EM_ASM_INT macro, get the page canvas width
- if (canvasWidth > 400)
- {
- screenWidth = canvasWidth;
- }
- else
- {
- screenWidth = 400; // Set a minimum width for the screen
- }
+ // Using Emscripten EM_ASM_INT macro, get the page canvas width
+ const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; );
+
+ if (canvasWidth > 400) screenWidth = canvasWidth;
+ else screenWidth = 400; // Set a minimum width for the screen
#endif
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");