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authorDarkElvenAngel <[email protected]>2019-06-10 16:12:06 -0400
committerGitHub <[email protected]>2019-06-10 16:12:06 -0400
commitd7f4be071579e6f00974c0940f021272f22fbc54 (patch)
tree6ee389e6617c494d272e9bc82415fbc3618e7a28 /examples/core/core_input_keys.c
parent8a21830b77eaa76ffe0c31df5f96aecd6bd2eecc (diff)
parentbaf7d7d19ad8d6bfbfc201169e4ed4f49a9576a6 (diff)
downloadraylib-d7f4be071579e6f00974c0940f021272f22fbc54.tar.gz
raylib-d7f4be071579e6f00974c0940f021272f22fbc54.zip
Merge pull request #1 from raysan5/master
Update
Diffstat (limited to 'examples/core/core_input_keys.c')
-rw-r--r--examples/core/core_input_keys.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c
index 69384fd9..bbb71ee3 100644
--- a/examples/core/core_input_keys.c
+++ b/examples/core/core_input_keys.c
@@ -11,18 +11,18 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
- SetTargetFPS(60); // Set target frames-per-second
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop