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authorRay <[email protected]>2017-04-04 01:54:49 +0200
committerRay <[email protected]>2017-04-04 01:54:49 +0200
commitdd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8 (patch)
tree724f11991d301fc8bfd01ccd13321f66d8969329 /examples/core/core_input_keys.c
parent5a230659ef39c6eb3bdb5412ca6e1bfc9eeda98e (diff)
downloadraylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.tar.gz
raylib-dd4dd0e87d7d215a21b8fc129cbe1adc4b96afe8.zip
Reorganize examples folder
Diffstat (limited to 'examples/core/core_input_keys.c')
-rw-r--r--examples/core/core_input_keys.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c
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+/*******************************************************************************************
+*
+* raylib [core] example - Keyboard input
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
+
+ Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
+
+ SetTargetFPS(60); // Set target frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
+ if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
+ if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
+ if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
+
+ DrawCircleV(ballPosition, 50, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file