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| author | victorfisac <[email protected]> | 2017-07-15 16:05:00 +0200 |
|---|---|---|
| committer | victorfisac <[email protected]> | 2017-07-15 16:05:00 +0200 |
| commit | eb7b5e59bbaec0f556c4fde21cd0bf20819a8108 (patch) | |
| tree | 37d153ffc14c5ba799169b91b2e14a32b06a710a /examples/core/core_input_keys.c | |
| parent | f9277f216372179560c560427beccdd2e5c5d094 (diff) | |
| parent | 910b4b5d53d9a904070807de5e8a66edadd939e3 (diff) | |
| download | raylib-eb7b5e59bbaec0f556c4fde21cd0bf20819a8108.tar.gz raylib-eb7b5e59bbaec0f556c4fde21cd0bf20819a8108.zip | |
Merge branch 'master' of https://github.com/raysan5/raylib
Diffstat (limited to 'examples/core/core_input_keys.c')
| -rw-r--r-- | examples/core/core_input_keys.c | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/examples/core/core_input_keys.c b/examples/core/core_input_keys.c new file mode 100644 index 00000000..b2305246 --- /dev/null +++ b/examples/core/core_input_keys.c @@ -0,0 +1,59 @@ +/******************************************************************************************* +* +* raylib [core] example - Keyboard input +* +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); + + Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; + + SetTargetFPS(60); // Set target frames-per-second + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f; + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f; + if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f; + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY); + + DrawCircleV(ballPosition, 50, MAROON); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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