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authorRay <[email protected]>2019-05-20 16:36:42 +0200
committerRay <[email protected]>2019-05-20 16:36:42 +0200
commitb525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch)
tree08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/core/core_input_multitouch.c
parenta43a7980a30a52462956b23f2473e8ef8f38d1fb (diff)
downloadraylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz
raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip
Review ALL examples
Diffstat (limited to 'examples/core/core_input_multitouch.c')
-rw-r--r--examples/core/core_input_multitouch.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c
index 5baab271..5fbb086c 100644
--- a/examples/core/core_input_multitouch.c
+++ b/examples/core/core_input_multitouch.c
@@ -13,31 +13,31 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
Vector2 ballPosition = { -100.0f, -100.0f };
Color ballColor = BEIGE;
-
+
int touchCounter = 0;
- Vector2 touchPosition;
+ Vector2 touchPosition = { 0.0f };
- SetTargetFPS(60);
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
ballPosition = GetMousePosition();
-
+
ballColor = BEIGE;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
@@ -47,7 +47,7 @@ int main()
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10;
if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10;
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10;
-
+
if (touchCounter > 0) touchCounter--;
//----------------------------------------------------------------------------------
@@ -59,15 +59,15 @@ int main()
// Multitouch
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
- {
+ {
touchPosition = GetTouchPosition(i); // Get the touch point
-
+
if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
{
// Draw circle and touch index number
DrawCircleV(touchPosition, 34, ORANGE);
DrawText(FormatText("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK);
- }
+ }
}
// Draw the normal mouse location