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| author | Ray <[email protected]> | 2019-04-12 13:29:53 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-04-12 13:29:53 +0200 |
| commit | 99537efccf077c0425c1de1188df632bfe96d125 (patch) | |
| tree | 57df26454d3ca6eb31c7c577ee42846ef6ad0be1 /examples/core/core_multitouch.c | |
| parent | 4e58d4102c0f466730971e7f7cd685b7359343ab (diff) | |
| download | raylib-99537efccf077c0425c1de1188df632bfe96d125.tar.gz raylib-99537efccf077c0425c1de1188df632bfe96d125.zip | |
Review some examples
Diffstat (limited to 'examples/core/core_multitouch.c')
| -rw-r--r-- | examples/core/core_multitouch.c | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/examples/core/core_multitouch.c b/examples/core/core_multitouch.c deleted file mode 100644 index c059ac03..00000000 --- a/examples/core/core_multitouch.c +++ /dev/null @@ -1,90 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Multitouch input -* -* This example has been created using raylib 2.1 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2014 Ramon Santamaria (@raysan5) -* Example by Berni -* -********************************************************************************************/ - -#include "raylib.h" -#include <stdio.h> - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - multitouch input"); - - Vector2 ballPosition = { -100.0f, -100.0f }; - Color ballColor; - int PressedCounter = 0; - Vector2 TouchPos; - char Str[16]; - - SetTargetFPS(60); - //--------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - ballPosition = GetMousePosition(); - - ballColor = BEIGE; - - if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON; - if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME; - if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE; - - if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) PressedCounter = 10; - if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) PressedCounter = 10; - if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) PressedCounter = 10; - if(PressedCounter > 0) - PressedCounter--; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // Multitouch - for (int i = 0; i < MAX_TOUCH_POINTS; ++i) - { - TouchPos = GetTouchPosition(i); // Get the touch point - - if( (TouchPos.x >= 0) && (TouchPos.y >= 0) ) // Make sure point is not (-1,-1) as this means there is no touch for it - { - DrawCircleV(TouchPos, 34, ORANGE); // Draw a circle there - - sprintf(Str,"%d",i); - DrawText(Str, TouchPos.x - 10, TouchPos.y - 70, 40, BLACK); // Also show its index number - } - } - - // Draw the normal mouse location - DrawCircleV(ballPosition, 30 + (PressedCounter * 3), ballColor); - - DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); - DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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