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authorRay <[email protected]>2019-04-12 13:29:53 +0200
committerRay <[email protected]>2019-04-12 13:29:53 +0200
commit99537efccf077c0425c1de1188df632bfe96d125 (patch)
tree57df26454d3ca6eb31c7c577ee42846ef6ad0be1 /examples/core/core_multitouch.c
parent4e58d4102c0f466730971e7f7cd685b7359343ab (diff)
downloadraylib-99537efccf077c0425c1de1188df632bfe96d125.tar.gz
raylib-99537efccf077c0425c1de1188df632bfe96d125.zip
Review some examples
Diffstat (limited to 'examples/core/core_multitouch.c')
-rw-r--r--examples/core/core_multitouch.c90
1 files changed, 0 insertions, 90 deletions
diff --git a/examples/core/core_multitouch.c b/examples/core/core_multitouch.c
deleted file mode 100644
index c059ac03..00000000
--- a/examples/core/core_multitouch.c
+++ /dev/null
@@ -1,90 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [core] example - Multitouch input
-*
-* This example has been created using raylib 2.1 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
-* Example by Berni
-*
-********************************************************************************************/
-
-#include "raylib.h"
-#include <stdio.h>
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - multitouch input");
-
- Vector2 ballPosition = { -100.0f, -100.0f };
- Color ballColor;
- int PressedCounter = 0;
- Vector2 TouchPos;
- char Str[16];
-
- SetTargetFPS(60);
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- ballPosition = GetMousePosition();
-
- ballColor = BEIGE;
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
- if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) PressedCounter = 10;
- if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) PressedCounter = 10;
- if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) PressedCounter = 10;
- if(PressedCounter > 0)
- PressedCounter--;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // Multitouch
- for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
- {
- TouchPos = GetTouchPosition(i); // Get the touch point
-
- if( (TouchPos.x >= 0) && (TouchPos.y >= 0) ) // Make sure point is not (-1,-1) as this means there is no touch for it
- {
- DrawCircleV(TouchPos, 34, ORANGE); // Draw a circle there
-
- sprintf(Str,"%d",i);
- DrawText(Str, TouchPos.x - 10, TouchPos.y - 70, 40, BLACK); // Also show its index number
- }
- }
-
- // Draw the normal mouse location
- DrawCircleV(ballPosition, 30 + (PressedCounter * 3), ballColor);
-
- DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
- DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file