summaryrefslogtreecommitdiffhomepage
path: root/examples/core/core_quat_conversion.c
diff options
context:
space:
mode:
authorchriscamacho <[email protected]>2020-08-23 20:01:26 +0100
committerGitHub <[email protected]>2020-08-23 21:01:26 +0200
commitd140dc81c04674019f388030842d72c69c6800d6 (patch)
tree65db0eb541de80d06d42ca2a4e805cf1de885c7f /examples/core/core_quat_conversion.c
parent816856eb75bcf05bc3961eef2a52e3b8b1cd4efe (diff)
downloadraylib-d140dc81c04674019f388030842d72c69c6800d6.tar.gz
raylib-d140dc81c04674019f388030842d72c69c6800d6.zip
work on quat and matrix math - deleted multiple copies of raymath.h causing issues (#1359)
Co-authored-by: codifies <[email protected]>
Diffstat (limited to 'examples/core/core_quat_conversion.c')
-rw-r--r--examples/core/core_quat_conversion.c131
1 files changed, 131 insertions, 0 deletions
diff --git a/examples/core/core_quat_conversion.c b/examples/core/core_quat_conversion.c
new file mode 100644
index 00000000..5f2fc36e
--- /dev/null
+++ b/examples/core/core_quat_conversion.c
@@ -0,0 +1,131 @@
+/*******************************************************************************************
+*
+* raylib [core] example - quat conversions
+*
+* Welcome to raylib!
+*
+* generally you should really stick to eulers OR quats...
+* This tests that various conversions are equivilant.
+*
+* You can find all basic examples on [C:\raylib\raylib\examples] directory and
+* raylib official webpage: [www.raylib.com]
+*
+* Enjoy using raylib. :)
+*
+* This example has been created using raylib 1.0 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2013-2020 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include "raymath.h"
+
+#ifndef PI2
+ #define PI2 PI*2
+#endif
+
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - quat conversions");
+
+ Camera3D camera = { 0 };
+ camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
+ camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
+ camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
+ camera.fovy = 45.0f; // Camera field-of-view Y
+ camera.type = CAMERA_PERSPECTIVE; // Camera mode type
+
+ Mesh msh = GenMeshCylinder(.2, 1, 32);
+ Model mod = LoadModelFromMesh(msh);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ Quaternion q1;
+ Matrix m1,m2,m3,m4;
+ Vector3 v1,v2;
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ if (!IsKeyDown(KEY_SPACE)) {
+ v1.x += 0.01;
+ v1.y += 0.03;
+ v1.z += 0.05;
+ }
+
+ if (v1.x > PI2) v1.x-=PI2;
+ if (v1.y > PI2) v1.y-=PI2;
+ if (v1.z > PI2) v1.z-=PI2;
+
+ q1 = QuaternionFromEuler(v1.x, v1.y, v1.z);
+ m1 = MatrixRotateZYX(v1);
+ m2 = QuaternionToMatrix(q1);
+
+ q1 = QuaternionFromMatrix(m1);
+ m3 = QuaternionToMatrix(q1);
+
+ v2 = QuaternionToEuler(q1);
+ v2.x*=DEG2RAD; v2.y*=DEG2RAD; v2.z*=DEG2RAD;
+
+ m4 = MatrixRotateZYX(v2);
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+ BeginMode3D(camera);
+
+ mod.transform = m1;
+ DrawModel(mod, (Vector3){-1,0,0},1.0,RED);
+ mod.transform = m2;
+ DrawModel(mod, (Vector3){1,0,0},1.0,RED);
+ mod.transform = m3;
+ DrawModel(mod, (Vector3){0,0,0},1.0,RED);
+ mod.transform = m4;
+ DrawModel(mod, (Vector3){0,0,-1},1.0,RED);
+
+
+ DrawGrid(10, 1.0f);
+
+ EndMode3D();
+
+ if (v2.x<0) v2.x+=PI2;
+ if (v2.y<0) v2.y+=PI2;
+ if (v2.z<0) v2.z+=PI2;
+
+ Color cx,cy,cz;
+ cx=cy=cz=BLACK;
+ if (v1.x == v2.x) cx = GREEN;
+ if (v1.y == v2.y) cy = GREEN;
+ if (v1.z == v2.z) cz = GREEN;
+
+ DrawText(TextFormat("%2.3f",v1.x),20,20,20,cx);
+ DrawText(TextFormat("%2.3f",v1.y),20,40,20,cy);
+ DrawText(TextFormat("%2.3f",v1.z),20,60,20,cz);
+
+
+ DrawText(TextFormat("%2.3f",v2.x),200,20,20,cx);
+ DrawText(TextFormat("%2.3f",v2.y),200,40,20,cy);
+ DrawText(TextFormat("%2.3f",v2.z),200,60,20,cz);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}