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| author | raysan5 <[email protected]> | 2021-10-17 19:10:09 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-10-17 19:10:09 +0200 |
| commit | c20df9aa47f3a9bdaf974d7e0f6c586a5852fca2 (patch) | |
| tree | b47a2db32069d92e66db034e76ec4c978dfa2c8c /examples/core/core_split_screen.c | |
| parent | d47d7c000146ed90a3270ba507e4769cf80c86af (diff) | |
| download | raylib-c20df9aa47f3a9bdaf974d7e0f6c586a5852fca2.tar.gz raylib-c20df9aa47f3a9bdaf974d7e0f6c586a5852fca2.zip | |
Reviewed examples
Diffstat (limited to 'examples/core/core_split_screen.c')
| -rw-r--r-- | examples/core/core_split_screen.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/core/core_split_screen.c b/examples/core/core_split_screen.c index 31c3fb4b..1f4242e7 100644 --- a/examples/core/core_split_screen.c +++ b/examples/core/core_split_screen.c @@ -122,7 +122,7 @@ int main(void) BeginMode3D(cameraPlayer1); DrawScene(); EndMode3D(); - DrawText("PLAYER1 W/S to move", 0, 0, 20, RED); + DrawText("PLAYER1 W/S to move", 10, 10, 20, RED); EndTextureMode(); // Draw Player2 view to the render texture @@ -131,7 +131,7 @@ int main(void) BeginMode3D(cameraPlayer2); DrawScene(); EndMode3D(); - DrawText("PLAYER2 UP/DOWN to move", 0, 0, 20, BLUE); + DrawText("PLAYER2 UP/DOWN to move", 10, 10, 20, BLUE); EndTextureMode(); // Draw both views render textures to the screen side by side |
