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authorraysan5 <[email protected]>2021-10-17 19:10:09 +0200
committerraysan5 <[email protected]>2021-10-17 19:10:09 +0200
commitc20df9aa47f3a9bdaf974d7e0f6c586a5852fca2 (patch)
treeb47a2db32069d92e66db034e76ec4c978dfa2c8c /examples/core/core_split_screen.c
parentd47d7c000146ed90a3270ba507e4769cf80c86af (diff)
downloadraylib-c20df9aa47f3a9bdaf974d7e0f6c586a5852fca2.tar.gz
raylib-c20df9aa47f3a9bdaf974d7e0f6c586a5852fca2.zip
Reviewed examples
Diffstat (limited to 'examples/core/core_split_screen.c')
-rw-r--r--examples/core/core_split_screen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/core/core_split_screen.c b/examples/core/core_split_screen.c
index 31c3fb4b..1f4242e7 100644
--- a/examples/core/core_split_screen.c
+++ b/examples/core/core_split_screen.c
@@ -122,7 +122,7 @@ int main(void)
BeginMode3D(cameraPlayer1);
DrawScene();
EndMode3D();
- DrawText("PLAYER1 W/S to move", 0, 0, 20, RED);
+ DrawText("PLAYER1 W/S to move", 10, 10, 20, RED);
EndTextureMode();
// Draw Player2 view to the render texture
@@ -131,7 +131,7 @@ int main(void)
BeginMode3D(cameraPlayer2);
DrawScene();
EndMode3D();
- DrawText("PLAYER2 UP/DOWN to move", 0, 0, 20, BLUE);
+ DrawText("PLAYER2 UP/DOWN to move", 10, 10, 20, BLUE);
EndTextureMode();
// Draw both views render textures to the screen side by side