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authorraysan5 <[email protected]>2021-10-17 21:00:20 +0200
committerraysan5 <[email protected]>2021-10-17 21:00:20 +0200
commitcf12992b6a3bdf1f5332111708aa0200525cc60a (patch)
tree70d3e92415c077e626607ee321e7326f123cbe95 /examples/core/core_split_screen.c
parent67a1e84859f903adb0b1d1ab0605c472d31dab8a (diff)
downloadraylib-cf12992b6a3bdf1f5332111708aa0200525cc60a.tar.gz
raylib-cf12992b6a3bdf1f5332111708aa0200525cc60a.zip
Remove trailing spaces
Diffstat (limited to 'examples/core/core_split_screen.c')
-rw-r--r--examples/core/core_split_screen.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/core_split_screen.c b/examples/core/core_split_screen.c
index 1f4242e7..c05c0b32 100644
--- a/examples/core/core_split_screen.c
+++ b/examples/core/core_split_screen.c
@@ -22,7 +22,7 @@ void DrawScene(void)
{
int count = 5;
float spacing = 4;
-
+
// Grid of cube trees on a plane to make a "world"
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
@@ -73,10 +73,10 @@ int main(void)
cameraPlayer2.position.y = 3.0f;
RenderTexture screenPlayer2 = LoadRenderTexture(screenWidth / 2, screenHeight);
-
+
// Build a flipped rectangle the size of the split view to use for drawing later
Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height };
-
+
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@@ -147,7 +147,7 @@ int main(void)
UnloadRenderTexture(screenPlayer1); // Unload render texture
UnloadRenderTexture(screenPlayer2); // Unload render texture
UnloadTexture(textureGrid); // Unload texture
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------