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| author | Ray <[email protected]> | 2021-06-23 01:25:09 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-06-23 01:25:09 +0200 |
| commit | 716e26aa37e352f0188824bc2de7dd3035f7413c (patch) | |
| tree | 6239af3f4c247e30932b32c884baafb8b2eba8eb /examples/core/core_window_letterbox.c | |
| parent | f989048bda60aeb74111ec687cd44ec92deacfe3 (diff) | |
| download | raylib-716e26aa37e352f0188824bc2de7dd3035f7413c.tar.gz raylib-716e26aa37e352f0188824bc2de7dd3035f7413c.zip | |
Review BeginTextureMode() usage
Moved outside BeginDrawing()/EndDrawing() to illustrate drawing is happening to an external texture (not screen)
Diffstat (limited to 'examples/core/core_window_letterbox.c')
| -rw-r--r-- | examples/core/core_window_letterbox.c | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c index 2c3af6df..2933ca42 100644 --- a/examples/core/core_window_letterbox.c +++ b/examples/core/core_window_letterbox.c @@ -48,11 +48,11 @@ int main(void) Color colors[10] = { 0 }; for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 }; - SetTargetFPS(60); // Set our game to run at 60 frames-per-second + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- @@ -79,37 +79,33 @@ int main(void) // Draw //---------------------------------------------------------------------------------- - BeginDrawing(); - ClearBackground(BLACK); - - // Draw everything in the render texture, note this will not be rendered on screen, yet - BeginTextureMode(target); - - ClearBackground(RAYWHITE); // Clear render texture background color - - for (int i = 0; i < 10; i++) DrawRectangle(0, (gameScreenHeight/10)*i, gameScreenWidth, gameScreenHeight/10, colors[i]); + // Draw everything in the render texture, note this will not be rendered on screen, yet + BeginTextureMode(target); + ClearBackground(RAYWHITE); // Clear render texture background color - DrawText("If executed inside a window,\nyou can resize the window,\nand see the screen scaling!", 10, 25, 20, WHITE); + for (int i = 0; i < 10; i++) DrawRectangle(0, (gameScreenHeight/10)*i, gameScreenWidth, gameScreenHeight/10, colors[i]); - DrawText(TextFormat("Default Mouse: [%i , %i]", (int)mouse.x, (int)mouse.y), 350, 25, 20, GREEN); - DrawText(TextFormat("Virtual Mouse: [%i , %i]", (int)virtualMouse.x, (int)virtualMouse.y), 350, 55, 20, YELLOW); - - EndTextureMode(); + DrawText("If executed inside a window,\nyou can resize the window,\nand see the screen scaling!", 10, 25, 20, WHITE); + DrawText(TextFormat("Default Mouse: [%i , %i]", (int)mouse.x, (int)mouse.y), 350, 25, 20, GREEN); + DrawText(TextFormat("Virtual Mouse: [%i , %i]", (int)virtualMouse.x, (int)virtualMouse.y), 350, 55, 20, YELLOW); + EndTextureMode(); + + BeginDrawing(); + ClearBackground(BLACK); // Clear screen background - // Draw RenderTexture2D to window, properly scaled + // Draw render texture to screen, properly scaled DrawTexturePro(target.texture, (Rectangle){ 0.0f, 0.0f, (float)target.texture.width, (float)-target.texture.height }, (Rectangle){ (GetScreenWidth() - ((float)gameScreenWidth*scale))*0.5f, (GetScreenHeight() - ((float)gameScreenHeight*scale))*0.5f, (float)gameScreenWidth*scale, (float)gameScreenHeight*scale }, (Vector2){ 0, 0 }, 0.0f, WHITE); - EndDrawing(); //-------------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- - UnloadRenderTexture(target); // Unload render texture + UnloadRenderTexture(target); // Unload render texture - CloseWindow(); // Close window and OpenGL context + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; |
