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| author | raysan5 <[email protected]> | 2020-03-28 18:36:30 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2020-03-28 18:36:30 +0100 |
| commit | a5e1aff99bf362a3ebef2d4559e7529a36d935f3 (patch) | |
| tree | dfadc495085c7892643ede8294001c288fb4a778 /examples/core/core_window_letterbox.c | |
| parent | e333eb415b63b22d1c19786127c729cdef11e96b (diff) | |
| download | raylib-a5e1aff99bf362a3ebef2d4559e7529a36d935f3.tar.gz raylib-a5e1aff99bf362a3ebef2d4559e7529a36d935f3.zip | |
[example] Integrate virtual mouse in main example
Diffstat (limited to 'examples/core/core_window_letterbox.c')
| -rw-r--r-- | examples/core/core_window_letterbox.c | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/examples/core/core_window_letterbox.c b/examples/core/core_window_letterbox.c index fe67fe0a..4402dd2a 100644 --- a/examples/core/core_window_letterbox.c +++ b/examples/core/core_window_letterbox.c @@ -1,6 +1,6 @@ /******************************************************************************************* * -* raylib [core] example - window scale letterbox +* raylib [core] example - window scale letterbox (and virtual mouse) * * This example has been created using raylib 2.5 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) @@ -16,6 +16,18 @@ #define max(a, b) ((a)>(b)? (a) : (b)) #define min(a, b) ((a)<(b)? (a) : (b)) +// Clamp Vector2 value with min and max and return a new vector2 +// NOTE: Required for virtual mouse, to clamp inside virtual game size +Vector2 ClampValue(Vector2 value, Vector2 min, Vector2 max) +{ + Vector2 result = value; + result.x = (result.x > max.x)? max.x : result.x; + result.x = (result.x < min.x)? min.x : result.x; + result.y = (result.y > max.y)? max.y : result.y; + result.y = (result.y < min.y)? min.y : result.y; + return result; +} + int main(void) { const int windowWidth = 800; @@ -52,6 +64,13 @@ int main(void) // Recalculate random colors for the bars for (int i = 0; i < 10; i++) colors[i] = (Color){ GetRandomValue(100, 250), GetRandomValue(50, 150), GetRandomValue(10, 100), 255 }; } + + // Update virtual mouse (clamped mouse value behind game screen) + Vector2 mouse = GetMousePosition(); + Vector2 virtualMouse = { 0 }; + virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale; + virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale; + virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight }); //---------------------------------------------------------------------------------- // Draw @@ -67,6 +86,9 @@ int main(void) for (int i = 0; i < 10; i++) DrawRectangle(0, (gameScreenHeight/10)*i, gameScreenWidth, gameScreenHeight/10, colors[i]); DrawText("If executed inside a window,\nyou can resize the window,\nand see the screen scaling!", 10, 25, 20, WHITE); + + DrawText(TextFormat("Default Mouse: [%i , %i]", (int)mouse.x, (int)mouse.y), 350, 25, 20, GREEN); + DrawText(TextFormat("Virtual Mouse: [%i , %i]", (int)virtualMouse.x, (int)virtualMouse.y), 350, 55, 20, YELLOW); EndTextureMode(); |
