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authorvictorfisac <[email protected]>2017-07-15 16:05:00 +0200
committervictorfisac <[email protected]>2017-07-15 16:05:00 +0200
commiteb7b5e59bbaec0f556c4fde21cd0bf20819a8108 (patch)
tree37d153ffc14c5ba799169b91b2e14a32b06a710a /examples/core/core_world_screen.c
parentf9277f216372179560c560427beccdd2e5c5d094 (diff)
parent910b4b5d53d9a904070807de5e8a66edadd939e3 (diff)
downloadraylib-eb7b5e59bbaec0f556c4fde21cd0bf20819a8108.tar.gz
raylib-eb7b5e59bbaec0f556c4fde21cd0bf20819a8108.zip
Merge branch 'master' of https://github.com/raysan5/raylib
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+/*******************************************************************************************
+*
+* raylib [core] example - World to screen
+*
+* This example has been created using raylib 1.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2015 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
+
+ // Define the camera to look into our 3d world
+ Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
+
+ Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
+
+ Vector2 cubeScreenPosition;
+
+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ UpdateCamera(&camera); // Update camera
+
+ // Calculate cube screen space position (with a little offset to be in top)
+ cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ Begin3dMode(camera);
+
+ DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
+ DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
+
+ DrawGrid(10, 1.0f);
+
+ End3dMode();
+
+ DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
+ DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file