summaryrefslogtreecommitdiffhomepage
path: root/examples/core/resources
diff options
context:
space:
mode:
authorRay <[email protected]>2021-10-20 11:55:00 +0200
committerRay <[email protected]>2021-10-20 11:55:00 +0200
commit2d82788e42ba21901bfc3e7717e58a5a28ca4b87 (patch)
treea36b15f32e156c71a5a1aa51e11a1772ce8f4eee /examples/core/resources
parent5761bf7e194de9f71c0685ba877c25e7a64e4d2b (diff)
downloadraylib-2d82788e42ba21901bfc3e7717e58a5a28ca4b87.tar.gz
raylib-2d82788e42ba21901bfc3e7717e58a5a28ca4b87.zip
Reviewed uniform name
Diffstat (limited to 'examples/core/resources')
-rw-r--r--examples/core/resources/distortion100.fs4
-rw-r--r--examples/core/resources/distortion330.fs4
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs
index 112cbcb5..f72c6897 100644
--- a/examples/core/resources/distortion100.fs
+++ b/examples/core/resources/distortion100.fs
@@ -17,7 +17,7 @@ uniform vec2 leftScreenCenter;
uniform vec2 rightScreenCenter;
uniform vec2 scale;
uniform vec2 scaleIn;
-uniform vec4 hmdWarpParam;
+uniform vec4 deviceWarpParam;
uniform vec4 chromaAbParam;
void main()
@@ -27,7 +27,7 @@ void main()
vec2 screenCenter = fragTexCoord.x < 0.5? leftScreenCenter : rightScreenCenter;
vec2 theta = (fragTexCoord - lensCenter)*scaleIn;
float rSq = theta.x*theta.x + theta.y*theta.y;
- vec2 theta1 = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq);
+ vec2 theta1 = theta*(deviceWarpParam.x + deviceWarpParam.y*rSq + deviceWarpParam.z*rSq*rSq + deviceWarpParam.w*rSq*rSq*rSq);
vec2 thetaBlue = theta1*(chromaAbParam.z + chromaAbParam.w*rSq);
vec2 tcBlue = lensCenter + scale*thetaBlue;
diff --git a/examples/core/resources/distortion330.fs b/examples/core/resources/distortion330.fs
index 15d03ccf..97044c45 100644
--- a/examples/core/resources/distortion330.fs
+++ b/examples/core/resources/distortion330.fs
@@ -18,7 +18,7 @@ uniform vec2 leftScreenCenter = vec2(0.25, 0.5);
uniform vec2 rightScreenCenter = vec2(0.75, 0.5);
uniform vec2 scale = vec2(0.25, 0.45);
uniform vec2 scaleIn = vec2(4, 2.2222);
-uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0);
+uniform vec4 deviceWarpParam = vec4(1, 0.22, 0.24, 0);
uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0);
void main()
@@ -28,7 +28,7 @@ void main()
vec2 screenCenter = fragTexCoord.x < 0.5? leftScreenCenter : rightScreenCenter;
vec2 theta = (fragTexCoord - lensCenter)*scaleIn;
float rSq = theta.x*theta.x + theta.y*theta.y;
- vec2 theta1 = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq);
+ vec2 theta1 = theta*(deviceWarpParam.x + deviceWarpParam.y*rSq + deviceWarpParam.z*rSq*rSq + deviceWarpParam.w*rSq*rSq*rSq);
vec2 thetaBlue = theta1*(chromaAbParam.z + chromaAbParam.w*rSq);
vec2 tcBlue = lensCenter + scale*thetaBlue;