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| author | Ray <[email protected]> | 2021-10-20 11:55:00 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-10-20 11:55:00 +0200 |
| commit | 2d82788e42ba21901bfc3e7717e58a5a28ca4b87 (patch) | |
| tree | a36b15f32e156c71a5a1aa51e11a1772ce8f4eee /examples/core/resources | |
| parent | 5761bf7e194de9f71c0685ba877c25e7a64e4d2b (diff) | |
| download | raylib-2d82788e42ba21901bfc3e7717e58a5a28ca4b87.tar.gz raylib-2d82788e42ba21901bfc3e7717e58a5a28ca4b87.zip | |
Reviewed uniform name
Diffstat (limited to 'examples/core/resources')
| -rw-r--r-- | examples/core/resources/distortion100.fs | 4 | ||||
| -rw-r--r-- | examples/core/resources/distortion330.fs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/resources/distortion100.fs b/examples/core/resources/distortion100.fs index 112cbcb5..f72c6897 100644 --- a/examples/core/resources/distortion100.fs +++ b/examples/core/resources/distortion100.fs @@ -17,7 +17,7 @@ uniform vec2 leftScreenCenter; uniform vec2 rightScreenCenter; uniform vec2 scale; uniform vec2 scaleIn; -uniform vec4 hmdWarpParam; +uniform vec4 deviceWarpParam; uniform vec4 chromaAbParam; void main() @@ -27,7 +27,7 @@ void main() vec2 screenCenter = fragTexCoord.x < 0.5? leftScreenCenter : rightScreenCenter; vec2 theta = (fragTexCoord - lensCenter)*scaleIn; float rSq = theta.x*theta.x + theta.y*theta.y; - vec2 theta1 = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq); + vec2 theta1 = theta*(deviceWarpParam.x + deviceWarpParam.y*rSq + deviceWarpParam.z*rSq*rSq + deviceWarpParam.w*rSq*rSq*rSq); vec2 thetaBlue = theta1*(chromaAbParam.z + chromaAbParam.w*rSq); vec2 tcBlue = lensCenter + scale*thetaBlue; diff --git a/examples/core/resources/distortion330.fs b/examples/core/resources/distortion330.fs index 15d03ccf..97044c45 100644 --- a/examples/core/resources/distortion330.fs +++ b/examples/core/resources/distortion330.fs @@ -18,7 +18,7 @@ uniform vec2 leftScreenCenter = vec2(0.25, 0.5); uniform vec2 rightScreenCenter = vec2(0.75, 0.5); uniform vec2 scale = vec2(0.25, 0.45); uniform vec2 scaleIn = vec2(4, 2.2222); -uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0); +uniform vec4 deviceWarpParam = vec4(1, 0.22, 0.24, 0); uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); void main() @@ -28,7 +28,7 @@ void main() vec2 screenCenter = fragTexCoord.x < 0.5? leftScreenCenter : rightScreenCenter; vec2 theta = (fragTexCoord - lensCenter)*scaleIn; float rSq = theta.x*theta.x + theta.y*theta.y; - vec2 theta1 = theta*(hmdWarpParam.x + hmdWarpParam.y*rSq + hmdWarpParam.z*rSq*rSq + hmdWarpParam.w*rSq*rSq*rSq); + vec2 theta1 = theta*(deviceWarpParam.x + deviceWarpParam.y*rSq + deviceWarpParam.z*rSq*rSq + deviceWarpParam.w*rSq*rSq*rSq); vec2 thetaBlue = theta1*(chromaAbParam.z + chromaAbParam.w*rSq); vec2 tcBlue = lensCenter + scale*thetaBlue; |
